一种结构化的、高度参与的小学教育游戏学习环境的实现

R. Besas, R. Atienza, T. Tai, R. Cruz
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引用次数: 1

摘要

以以往关于教育游戏开发和强制学习的研究为基础,我们的项目目标是能够为移动手持设备开发视频游戏,作为六年级科学课程主题的教育工具。我们开发的游戏以食物链和食物网为主题,这是六年级科学课程的一部分。这款游戏是针对苹果iPod Touch开发的,使用了免费的开源游戏引擎Cocos2D。通过确定让电子游戏具有吸引力的关键游戏元素,我们便能够在学习和游戏之间建立平衡。最后,从教师和学生的角度对游戏进行评估,以调查所创建的游戏的有效性。根据结果,我们可以得出结论,只要稍加修改,游戏就可以用来补充六年级学生的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An implementation of a structured and highly engaging learning environment on educational games for elementary education
Using the previous studies on educational game development and coercive learning as our basis, the goal of our project is to be able to develop video games for mobile handheld devices that will be used as educational tools for the topics in the Grade 6 Science Curriculum. The game that we developed tackled Food Chains and Food Webs as topics which are parts of Grade 6 Science Curriculum. The game was developed for the Apple iPod Touch and used a free and open-source game engine, Cocos2D. By identifying the key game elements that make a video game compelling, we were able to strive for a goal of establishing balance between learning and gaming. Lastly, assessment of the games on the teachers' and the students' perspective was conducted to investigate the effectiveness of the games that were created. Based on the results, we can conclude that with slight modifications the game can be used to supplement learning in Grade 6 students.
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