它的“y”很重要,即使对故事情节可视化也是如此

Dustin L. Arendt, M. Pirrung
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引用次数: 11

摘要

故事情节擅长通过在x轴上编码时间并使用y方向上的线的接近度来表示实体之间的交互来传达复杂的变化。故事线可视化的原始定义需要根据显式交互组定义数据。放宽这个定义允许更普遍地应用故事线可视化,但这产生了一个问题,即当y坐标与特定位置或状态绑定时,应该如何编码交互。为了回答这个问题,我们进行了一项设计研究,在为解决2014年VAST挑战赛的部分问题而编写的地理时间分析工具中,我们考虑了两种布局算法设计方案。我们在两种故事线布局算法之间测量了用户在概述和面向细节任务上的表现。据我们所知,这篇论文是第一个质疑故事线可视化设计原则的作品,我们的发现让我们感到惊讶。对于具有y坐标一致编码的替代布局的概述任务,基于现有设计约束和美学标准,用户的表现比故事线布局略好(${p}\lt.05$)。我们的实证研究结果也得到了来自多位专家分析师访谈的第一手资料的支持,他们认为y轴的不一致含义具有误导性。这些发现促使我们设计了一种新的故事情节布局算法,即“两全其美”,其中y轴具有一致的含义,但要考虑美学标准(例如,线交叉)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The “y” of it Matters, Even for Storyline Visualization
Storylines are adept at communicating complex change by encoding time on the x-axis and using the proximity of lines in the y direction to represent interaction between entities. The original definition of a storyline visualization requires data defined in terms of explicit interaction groups. Relaxing this definition allows storyline visualization to be applied more generally, but this creates questions about how the y-coordinate should encode interactions when this is tied to a particular place or state. To answer this question, we conducted a design study where we considered two layout algorithm design alternatives within a geo-temporal analysis tool written to solve part of the VAST Challenge 2014. We measured the performance of users at overview and detail oriented tasks between two storyline layout algorithms. To the best of our knowledge, this paper is the first work to question the design principles for storyline visualization, and what we found surprised us. For overview tasks with the alternative layout, which has a consistent encoding for the y-coordinate, users performed moderately better (${p}\lt.05$) than the storyline layout based on existing design constraints and aesthetic criteria. Our empirical findings were also supported by first-hand accounts taken from interviews with multiple expert analysts, who suggested that the inconsistent meaning of the y-axis was misleading. These findings led us to design a new storyline layout algorithm that is a “best of both” where the y-axis has a consistent meaning but aesthetic criteria (e.g., line crossings) are considered.
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