{"title":"将游戏化和项目式学习与快速原型技术相结合,促进学生的设计学习","authors":"Angel Daniel Munoz Guzman","doi":"10.1145/3369255.3369274","DOIUrl":null,"url":null,"abstract":"New generations of students face new challenges in learning, many students are being left behind by old educational systems and common teaching methodologies. This study intends to measure how the performance of the students is affected by the implementation of different techniques on educational innovation and rapid prototyping technologies. In this research, three groups of students enrolled in digital modeling courses were analyzed. During the analysis, the students' performance and experiences were assessed using different educational techniques such as Project-based learning (PBL), Gamification and technologies such as 3D printing and 3D scanning to improve their learning experience, grades. The results showed that the application of this learning techniques, the personalization of the tests according to the abilities of each student, and the use of technologies such as 3D printing and 3D scanning helped the students to improve their learning experience, increase their grades and develop the necessary skills for their 3D modeling course.","PeriodicalId":161426,"journal":{"name":"Proceedings of the 11th International Conference on Education Technology and Computers","volume":"144 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design\",\"authors\":\"Angel Daniel Munoz Guzman\",\"doi\":\"10.1145/3369255.3369274\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"New generations of students face new challenges in learning, many students are being left behind by old educational systems and common teaching methodologies. This study intends to measure how the performance of the students is affected by the implementation of different techniques on educational innovation and rapid prototyping technologies. In this research, three groups of students enrolled in digital modeling courses were analyzed. During the analysis, the students' performance and experiences were assessed using different educational techniques such as Project-based learning (PBL), Gamification and technologies such as 3D printing and 3D scanning to improve their learning experience, grades. The results showed that the application of this learning techniques, the personalization of the tests according to the abilities of each student, and the use of technologies such as 3D printing and 3D scanning helped the students to improve their learning experience, increase their grades and develop the necessary skills for their 3D modeling course.\",\"PeriodicalId\":161426,\"journal\":{\"name\":\"Proceedings of the 11th International Conference on Education Technology and Computers\",\"volume\":\"144 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th International Conference on Education Technology and Computers\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3369255.3369274\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th International Conference on Education Technology and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369255.3369274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design
New generations of students face new challenges in learning, many students are being left behind by old educational systems and common teaching methodologies. This study intends to measure how the performance of the students is affected by the implementation of different techniques on educational innovation and rapid prototyping technologies. In this research, three groups of students enrolled in digital modeling courses were analyzed. During the analysis, the students' performance and experiences were assessed using different educational techniques such as Project-based learning (PBL), Gamification and technologies such as 3D printing and 3D scanning to improve their learning experience, grades. The results showed that the application of this learning techniques, the personalization of the tests according to the abilities of each student, and the use of technologies such as 3D printing and 3D scanning helped the students to improve their learning experience, increase their grades and develop the necessary skills for their 3D modeling course.