从功能模型构建教育类游戏

Gevã Martins, Welington Veiga, Fernanda Campos, Victor Ströele, J. M. David, Regina M. M. Braga
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引用次数: 4

摘要

我们提出了BROAD-PLG,一个支持教育游戏构建的软件产品线,具有一组将集成要开发的人工制品的功能。评估是基于基础设施的发展和新产品的产生。它遵循了两个步骤:使用定义的功能开发教学逻辑的游戏,在第二步中,我们描述了在两个虚拟学习环境中使用的游戏- Moodle(免费平台)和youKnow(私人平台)。为了在真实的学习环境中进行评估,游戏被包装成一种服务。结果表明,使用该解决方案和功能集来自动或半自动生成教育游戏是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building Educational Games from a Feature Model
We present BROAD-PLG, a Software Product Line to support the construction of educational games, with a set of features that will integrate the artefact to be developed. The evaluation was based on the development of the infrastructure and the generation of new products. It followed two steps: the development of a game for teaching Logic using the defined features and, in the second step, we describe the game in use in two virtual learning environments - the Moodle (free platform) and youKnow (private platform). For evaluation in a real learning environment the game was wrapped as a service. The results point to the feasibility of using the solution and the set of features for automatic or semi automatic generation of educational games.
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