以爪哇民间故事为基础的垄断媒体发展,以提高四年级爪哇字的读写能力

Rizka Istianah, Novi Setyasto
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引用次数: 0

摘要

爪哇语作为本地内容之一,如果有创新学习媒体的支持,可以有效地运行,吸引学生的注意力。根据SDN 01 Pucakwangi的预研究数据结果,我们发现学习媒体的使用问题并没有引起学生的注意,媒体似乎单调,只使用书本和图片。这个问题导致许多学生不具备读写爪哇文字的技能,因此从学生的学习成果来看,仍然有许多学生没有达到KKM。本研究旨在开发并测试基于爪哇民间故事的语言学习媒体在《第四课SDN 01 Pucakwangi》爪哇文字教材爪哇语学习内容中提高爪哇文字读写能力的可行性和有效性。本研究采用Borg和Gall开发模式的研发类型。本研究结果表明,基于爪哇民间传说的垄断媒体是非常可行的,材料专家的百分比值为100%,媒体专家的百分比值为95%。根据t检验,该学习媒体对爪哇文字的阅读和写作技能有效。两项技能的t检验结果相同,即sig.(双尾)为0.000 <0.05。学生回答的结果达到93.5%。然后根据爪哇语阅读技能的n -增益测试结果,中等类别的爪哇语阅读技能为0.51,写作技能为0.54。本研究的结论是,利用基于爪哇民间故事的垄断媒体来提高爪哇文字的读写能力是可行和有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA MONOPOLI BERBASIS CERITA RAKYAT JAWA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA DAN MENULIS AKSARA JAWA KELAS IV SEKOLAH DASAR
Javanese language as one of the local content will run effectively if supported by innovative learning media and can attract students' attention. Based on the results of pre-research data at SDN 01 Pucakwangi, it has been found that the problem of using learning media has not attracted students' attention and the media seems monotonous only using books and pictures. This problem results in many students not having the skills to read and write Javanese characters so that from student learning outcomes there are still many students who have not reached the KKM. This study aims to develop, test the feasibility, and effectiveness of Javanese folklore-based mnopoli learning media to improve reading and writing skills of Javanese script in Javanese learning content of Javanese script material in class IV SDN 01 Pucakwangi. This study uses the type of research and development with the Borg and Gall development model. The results of this study indicate that Javanese folklore-based monopoly media is very feasible with a percentage value from material experts of 100% and a percentage of media experts of 95%. This learning media is effective in reading and writing Javanese script skills based on the t-test. The t-test conducted on both skills obtained the same results, namely sig. (2-tailed) of 0.000 <0.05. The results of student responses obtained a percentage of 93.5%. Then based on the results of the N-gain test on Javanese reading skills, namely 0.51 and writing skills of 0.54 in the medium category. The conclusion of this study is that Javanese folklore-based monopoly media is feasible and effective to use to improve reading and writing skills of Javanese characters.
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