{"title":"消费者使用数字会员卡的意向","authors":"F. Gunawan, inka sari, Yanfi Yanfi","doi":"10.24052/jbrmr/v13is04/art-10","DOIUrl":null,"url":null,"abstract":"The study focuses on the consumer perception regarding digital membership card, an trendy instrument in the customer relationship management (CRM). It adopts the Unified Theory of Acceptance of the Use of Technology 2, which takes into account the following determinants: performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The population of the study is consumers having any membership cards. The data are collected from a random sample by using questionnaires on the Likert scale. The collected empirical data in conjunction with a multivariate regression model suggest the followings. The price value aspect is the key factor influencing the continuous intention of use of the instrument. The aspects of social influence, performance expectation, and effort expectation are more important than the hedonic motivation aspect. The findings imply that for companies to succeed with the digital CRM instrument, offering strong competitive advantages at a lower price is still important as much as the user friendliness of the device. Corresponding author: Fergyanto E. Gunawan Email addresses for the corresponding author: fgunawan@binus.edu First submission received: 29th January 2018 Revised submission received: 12th April 2018 Accepted: 12th November 2018 Introduction Smartphone is a pervasive device of mobile information and communication technology (ICT). As February 2015, the number of smartphone users has reached 68% of the global population, accounted for 1.2 billion smartphones (BuzzCity Report, 2015). Credit Suisse predicted that the smartphone ownership would approach 90% of the population or about 4.95 billion people (Booton, 2015). Without any doubt, the proliferation of the smartphone affects many aspects of business strategies including customer relationship management (CRM). CRM is a marketing practice with the intention to maximize the lifetime of customers on firms. CRM often uses ICT to leverage its practices (Reinartz, 2004). For example, the present company may use Google Cloud Messaging (GCM) to spread information and promote products of new programs at a low cost (Yilmaz,Y.S., Aydin,B.,I., and Demirbas, M., 2014). Due to the widespread of smartphones, the use of digital membership program in the form of mobile applications is gaining traction (Fujiwara & Nagasawa, 2015). We also witness the fact that the number of mobile applications has been growing exponentially but many of them are abandoned by their users. Application abandonment is mainly fueled by the loss of interest. For the reason, many studies have been performed to explore and investigate the usage of mobile apps including the use of transformational and informational mobile apps strategies to motivate usage (Kim et al., 2013; Campbell and Kwak, 2010; LaRue et al., 2010; Vladar and Fife, 2010; Wang and Wang, 2010). The use of mobile apps for branding was discussed in a great detail in Bellman et al., (2011). The relationship between experiential values and the use of mobile apps was studied by Maghnati and Ling (2013). However, how the users accept mobile apps for the purpose of customer loyalty membership programs is still unclear. This issue is the main research topic of this article. Journal of Business and Retail Management Research (JBRMR), Vol. 13 Issue 4 July 2019 www.jbrmr.com A Journal of the Academy of Business and Retail Management (ABRM) 118 Research Method To understand the factors affecting the adoption and use of the digital membership apps, we use the Unified Theory of Acceptance and Use of Technology (UTAUT). According to Venkatesh et al. (2003), UTAUT is preceded by eight theories, namely, Theory of Reasoned Action (TRA), Technology Acceptance Model/Technology Acceptance Model 2 (TAM/TAM2), Theory of Planned Behavior/Decomposed Theory of Planned Behavior (TPB/DTPB), Social Cognitive Theory (SCT), Innovation Diffusion Theory (IDT), Motivation Model (MM), Combined-TAM-TPB and Model of PC Utilization (MPCU). Table 1 presents the relevant articles for those theories and their variables. The current research framework is depicted in Figure 1. The focus of the research is on the behavioral intention of the users of a digital membership instrument in the form of an app. Furthermore, the research seeks to understand how the intention is affected by the performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The required data are collected by questionnaires from a sample of 345 active users of the app. The instrument consists of questions in Likert scale where 1 is associated with strongly disagree and 5 is strongly agree. The obtained responses are used to establish a linear multivariate model of:","PeriodicalId":236465,"journal":{"name":"Journal of Business & Retail Management Research","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"The consumer intention to use digital membership cards\",\"authors\":\"F. Gunawan, inka sari, Yanfi Yanfi\",\"doi\":\"10.24052/jbrmr/v13is04/art-10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study focuses on the consumer perception regarding digital membership card, an trendy instrument in the customer relationship management (CRM). It adopts the Unified Theory of Acceptance of the Use of Technology 2, which takes into account the following determinants: performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The population of the study is consumers having any membership cards. The data are collected from a random sample by using questionnaires on the Likert scale. The collected empirical data in conjunction with a multivariate regression model suggest the followings. The price value aspect is the key factor influencing the continuous intention of use of the instrument. The aspects of social influence, performance expectation, and effort expectation are more important than the hedonic motivation aspect. The findings imply that for companies to succeed with the digital CRM instrument, offering strong competitive advantages at a lower price is still important as much as the user friendliness of the device. Corresponding author: Fergyanto E. Gunawan Email addresses for the corresponding author: fgunawan@binus.edu First submission received: 29th January 2018 Revised submission received: 12th April 2018 Accepted: 12th November 2018 Introduction Smartphone is a pervasive device of mobile information and communication technology (ICT). As February 2015, the number of smartphone users has reached 68% of the global population, accounted for 1.2 billion smartphones (BuzzCity Report, 2015). Credit Suisse predicted that the smartphone ownership would approach 90% of the population or about 4.95 billion people (Booton, 2015). Without any doubt, the proliferation of the smartphone affects many aspects of business strategies including customer relationship management (CRM). CRM is a marketing practice with the intention to maximize the lifetime of customers on firms. CRM often uses ICT to leverage its practices (Reinartz, 2004). For example, the present company may use Google Cloud Messaging (GCM) to spread information and promote products of new programs at a low cost (Yilmaz,Y.S., Aydin,B.,I., and Demirbas, M., 2014). Due to the widespread of smartphones, the use of digital membership program in the form of mobile applications is gaining traction (Fujiwara & Nagasawa, 2015). We also witness the fact that the number of mobile applications has been growing exponentially but many of them are abandoned by their users. Application abandonment is mainly fueled by the loss of interest. For the reason, many studies have been performed to explore and investigate the usage of mobile apps including the use of transformational and informational mobile apps strategies to motivate usage (Kim et al., 2013; Campbell and Kwak, 2010; LaRue et al., 2010; Vladar and Fife, 2010; Wang and Wang, 2010). The use of mobile apps for branding was discussed in a great detail in Bellman et al., (2011). The relationship between experiential values and the use of mobile apps was studied by Maghnati and Ling (2013). However, how the users accept mobile apps for the purpose of customer loyalty membership programs is still unclear. This issue is the main research topic of this article. Journal of Business and Retail Management Research (JBRMR), Vol. 13 Issue 4 July 2019 www.jbrmr.com A Journal of the Academy of Business and Retail Management (ABRM) 118 Research Method To understand the factors affecting the adoption and use of the digital membership apps, we use the Unified Theory of Acceptance and Use of Technology (UTAUT). According to Venkatesh et al. (2003), UTAUT is preceded by eight theories, namely, Theory of Reasoned Action (TRA), Technology Acceptance Model/Technology Acceptance Model 2 (TAM/TAM2), Theory of Planned Behavior/Decomposed Theory of Planned Behavior (TPB/DTPB), Social Cognitive Theory (SCT), Innovation Diffusion Theory (IDT), Motivation Model (MM), Combined-TAM-TPB and Model of PC Utilization (MPCU). Table 1 presents the relevant articles for those theories and their variables. The current research framework is depicted in Figure 1. The focus of the research is on the behavioral intention of the users of a digital membership instrument in the form of an app. Furthermore, the research seeks to understand how the intention is affected by the performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The required data are collected by questionnaires from a sample of 345 active users of the app. The instrument consists of questions in Likert scale where 1 is associated with strongly disagree and 5 is strongly agree. 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引用次数: 3
摘要
本研究的重点是消费者对电子会员卡这一客户关系管理(CRM)新工具的认知。它采用了技术使用接受统一理论2,该理论考虑了以下决定因素:绩效预期、努力预期、社会影响、促进条件、享乐动机、价格价值和习惯。研究对象为持有会员卡的消费者。数据是通过使用李克特量表的问卷调查从随机样本中收集的。本文收集的实证数据结合多元回归模型得出以下结论:价格价值方面是影响仪器持续使用意愿的关键因素。社会影响、绩效期望和努力期望方面比享乐动机方面更重要。研究结果表明,企业要想在数字化CRM工具上取得成功,以较低的价格提供强大的竞争优势与设备的用户友好性同样重要。通讯作者:Fergyanto E. Gunawan通讯作者电子邮件地址:fgunawan@binus.edu首次提交:2018年1月29日修订提交:2018年4月12日接受:2018年11月12日简介智能手机是移动信息和通信技术(ICT)的普及设备。截至2015年2月,智能手机用户数量已达到全球人口的68%,占12亿智能手机(BuzzCity Report, 2015)。瑞士信贷预测,智能手机拥有量将接近90%的人口或约49.5亿人(Booton, 2015)。毫无疑问,智能手机的普及影响了商业战略的许多方面,包括客户关系管理(CRM)。客户关系管理是一种营销实践,旨在最大限度地延长客户在公司的生命周期。客户关系管理经常使用信息通信技术来利用其实践(Reinartz, 2004)。例如,现在的公司可能会使用谷歌云消息(GCM)以低成本传播信息和推广新项目的产品(Yilmaz,Y.S.我,艾登,B。,。Demirbas, M., 2014)。由于智能手机的广泛使用,以移动应用程序的形式使用数字会员计划正在获得吸引力(Fujiwara & Nagasawa, 2015)。我们也看到了这样一个事实:移动应用程序的数量呈指数级增长,但其中许多应用程序已被用户抛弃。放弃应用程序主要是由于失去兴趣。因此,已经进行了许多研究来探索和调查移动应用程序的使用,包括使用转型和信息移动应用程序策略来激励使用(Kim et al., 2013;Campbell and Kwak, 2010;LaRue et al., 2010;Vladar and Fife, 2010;Wang and Wang, 2010)。Bellman et al.,(2011)详细讨论了使用移动应用进行品牌推广。Maghnati和Ling(2013)研究了体验价值与移动应用程序使用之间的关系。然而,用户如何接受以客户忠诚会员计划为目的的移动应用程序仍不清楚。这个问题是本文的主要研究课题。商业与零售管理研究杂志(JBRMR),第13卷第4期2019年7月www.jbrmr.com商业与零售管理学会(ABRM)期刊118研究方法为了了解影响数字会员应用程序采用和使用的因素,我们使用了技术接受和使用的统一理论(UTAUT)。Venkatesh et al.(2003)在UTAUT之前提出了8个理论,分别是理性行为理论(TRA)、技术接受模型/技术接受模型2 (TAM/TAM2)、计划行为理论/计划行为分解理论(TPB/DTPB)、社会认知理论(SCT)、创新扩散理论(IDT)、动机模型(MM)、TAM-TPB组合理论和个人电脑利用模型(MPCU)。表1给出了这些理论及其变量的相关文章。当前的研究框架如图1所示。本研究的重点是应用程序形式的数字会员工具用户的行为意图。此外,本研究试图了解意图如何受到绩效预期、努力预期、社会影响、便利条件、享乐动机、价格价值和习惯的影响。所需的数据是通过对345名应用程序活跃用户的问卷调查收集的。该工具由李克特量表中的问题组成,其中1表示强烈不同意,5表示强烈同意。利用得到的响应建立线性多元模型:
The consumer intention to use digital membership cards
The study focuses on the consumer perception regarding digital membership card, an trendy instrument in the customer relationship management (CRM). It adopts the Unified Theory of Acceptance of the Use of Technology 2, which takes into account the following determinants: performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The population of the study is consumers having any membership cards. The data are collected from a random sample by using questionnaires on the Likert scale. The collected empirical data in conjunction with a multivariate regression model suggest the followings. The price value aspect is the key factor influencing the continuous intention of use of the instrument. The aspects of social influence, performance expectation, and effort expectation are more important than the hedonic motivation aspect. The findings imply that for companies to succeed with the digital CRM instrument, offering strong competitive advantages at a lower price is still important as much as the user friendliness of the device. Corresponding author: Fergyanto E. Gunawan Email addresses for the corresponding author: fgunawan@binus.edu First submission received: 29th January 2018 Revised submission received: 12th April 2018 Accepted: 12th November 2018 Introduction Smartphone is a pervasive device of mobile information and communication technology (ICT). As February 2015, the number of smartphone users has reached 68% of the global population, accounted for 1.2 billion smartphones (BuzzCity Report, 2015). Credit Suisse predicted that the smartphone ownership would approach 90% of the population or about 4.95 billion people (Booton, 2015). Without any doubt, the proliferation of the smartphone affects many aspects of business strategies including customer relationship management (CRM). CRM is a marketing practice with the intention to maximize the lifetime of customers on firms. CRM often uses ICT to leverage its practices (Reinartz, 2004). For example, the present company may use Google Cloud Messaging (GCM) to spread information and promote products of new programs at a low cost (Yilmaz,Y.S., Aydin,B.,I., and Demirbas, M., 2014). Due to the widespread of smartphones, the use of digital membership program in the form of mobile applications is gaining traction (Fujiwara & Nagasawa, 2015). We also witness the fact that the number of mobile applications has been growing exponentially but many of them are abandoned by their users. Application abandonment is mainly fueled by the loss of interest. For the reason, many studies have been performed to explore and investigate the usage of mobile apps including the use of transformational and informational mobile apps strategies to motivate usage (Kim et al., 2013; Campbell and Kwak, 2010; LaRue et al., 2010; Vladar and Fife, 2010; Wang and Wang, 2010). The use of mobile apps for branding was discussed in a great detail in Bellman et al., (2011). The relationship between experiential values and the use of mobile apps was studied by Maghnati and Ling (2013). However, how the users accept mobile apps for the purpose of customer loyalty membership programs is still unclear. This issue is the main research topic of this article. Journal of Business and Retail Management Research (JBRMR), Vol. 13 Issue 4 July 2019 www.jbrmr.com A Journal of the Academy of Business and Retail Management (ABRM) 118 Research Method To understand the factors affecting the adoption and use of the digital membership apps, we use the Unified Theory of Acceptance and Use of Technology (UTAUT). According to Venkatesh et al. (2003), UTAUT is preceded by eight theories, namely, Theory of Reasoned Action (TRA), Technology Acceptance Model/Technology Acceptance Model 2 (TAM/TAM2), Theory of Planned Behavior/Decomposed Theory of Planned Behavior (TPB/DTPB), Social Cognitive Theory (SCT), Innovation Diffusion Theory (IDT), Motivation Model (MM), Combined-TAM-TPB and Model of PC Utilization (MPCU). Table 1 presents the relevant articles for those theories and their variables. The current research framework is depicted in Figure 1. The focus of the research is on the behavioral intention of the users of a digital membership instrument in the form of an app. Furthermore, the research seeks to understand how the intention is affected by the performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. The required data are collected by questionnaires from a sample of 345 active users of the app. The instrument consists of questions in Likert scale where 1 is associated with strongly disagree and 5 is strongly agree. The obtained responses are used to establish a linear multivariate model of: