探索道亨罗:以学生为中心的日本田野研究,作为虚拟四国朝圣计划的一个组成部分

Susan J. Bergeron, Ronald S. Green
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引用次数: 0

摘要

在2018-2019学年,作者有机会开始一个独特的多年虚拟遗产虚拟四国朝圣(VSP)项目的工作。该项目的主要目标是设计和开发一个使用3d数字技术的沉浸式虚拟景观探索平台,包括Unity视频游戏引擎开发平台和3d建模软件,如Blender和SketchUp (Blender Foundation 2020;Trimble, Inc 2020;Unity Technologies 2020),以重建寺庙和周围环境的文化和自然景观,这些寺庙和周围环境构成了围绕日本四国岛周边750英里(1200公里)的88座寺庙佛教朝圣(图1)。VSP项目建立在以虚拟遗产为中心的文献和实施的不断增长的基础上,其重点是数字可视化和文化遗产对象和景观的解释(Jacobsen和Holden 2007)。这些项目中的许多都试图在数字环境中“重建”或“重建”具有文化意义的物理场所和空间的元素,这些元素可以通过嵌入的信息和互动元素进行导航和增强(Champion and Bharat 2007)。VSP项目不仅仅是以数字形式再现四国朝圣的寺庙和景观;它是一个身临其境的交互式虚拟平台,可以通过交互式多媒体和物体来呈现和探索这些地方和空间的体验(Bekele and Champion 2019)。这项虚拟遗产工作的核心目标之一,不仅是探索文化景观的虚拟娱乐作为身临其境的数字体验,而且要深入研究在这样一个平台上可视化和表现知识的挑战(Ghani, Rafi, and Woods 2020;Flaten et al. 2014)。通过使用我们各自学科的工具,地理,宗教研究和我们大学的数字文化与设计项目的合作,该项目旨在利用虚拟景观平台,在沉浸式虚拟空间中嵌入数字故事和媒体元素,使各种学科的教师和学生能够更广泛地深入研究四国朝圣的体验。那些访问已完成的VSP平台的人将能够穿越路线上不断变化的景观,进入寺庙,并在朝圣途中与他人互动,就像在四国所做的那样。这将通过参与朝圣的人、在寺庙和周围生活和工作的当地居民以及研究朝圣及其重要性的学者的图像和文字来实现。VSP项目的第一阶段侧重于背景研究,初步设计思路,2019年5月的日本研究之旅,以及以朝圣中的前三个寺庙为重点的原型的初步设计和开发。VSP项目的这一部分是由[Grantmaker]计划资助的,该计划使VSP项目负责人能够带六名学生到日本学习和收集多媒体数据,并在现场工作后继续与团队合作,建立VSP平台的第一阶段原型。来自卡罗莱纳海岸大学(CCU)的学生研究资金还支持了另外两名本科生研究学生,以协助开发原型,并在2019-2020学年继续开展该项目的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Henro Michi: Student-Centered Field Research in Japan as a Component of the Virtual Shikoku Pilgrimage Project
During the 2018–2019 academic year, the authors had the opportunity to begin work on a unique multi-year virtual heritage Virtual Shikoku Pilgrimage (VSP) project. The main goal of this project is to design and develop an immersive virtual landscape exploration platform that uses 3-D digital technologies, including the Unity video game engine development platform and 3-D modeling software such as Blender and SketchUp (Blender Foundation 2020; Trimble, Inc 2020; Unity Technologies 2020), to recreate the cultural and natural landscapes of the temples and surroundings that make up the 750-mile (1,200-kilometer) 88-temple Buddhist pilgrimage around the perimeter of the island of Shikoku, Japan (Figure 1). The VSP project builds on the growing body of literature and implementations centered around virtual heritage, which is focused on digital visualizations and interpretations of cultural heritage objects and landscapes (Jacobsen and Holden 2007). Many of these projects seek to “recreate” or “reconstruct” elements of physical places and spaces with cultural meaning within a digital environment that can be navigated and enhanced with embedded information and interactive elements (Champion and Bharat 2007). The VSP project was conceived as more than just a recreation of the temples and landscapes of the Shikoku pilgrimage in digital form; it is rather an immersive and interactive virtual platform where the experiences of those places and spaces can be represented and explored through interactive multimedia and objects (Bekele and Champion 2019). One of the core goals of this virtual heritage work is not only to explore the virtual recreation of cultural landscapes as immersive digital experiences but also to delve into the challenges of visualizing and representing knowledge within such a platform (Ghani, Rafi, and Woods 2020; Flaten et al. 2014). Through collaboration using the tools of our respective disciplines, Geography, Religious Studies, and our university’s Digital Culture and Design program, this project aims to utilize the virtual landscape platform to embed digital stories and media elements within an immersive virtual space that allows teachers and students of a wide range of disciplines to more broadly delve into the experience of the Shikoku Pilgrimage from their own homes and classrooms. Those who access the completed VSP platform will be able to virtually traverse the changing landscapes of the routes, enter temples, and interact with others along the pilgrimage just as one would do in Shikoku. This will be achieved through images and words of those who take part in the pilgrimage, of local residents who live and work within the temples and surroundings, and of scholars who have studied the pilgrimage and its importance. The first phase of the VSP project focused on background research, initial design ideas, the research trip to Japan in May 2019, and the initial design and development of a prototype focused on the first three temples in the pilgrimage. This portion of the VSP project was funded by the [Grantmaker] program, which enabled the VSP project leaders to take six students to Japan to learn and gather multimedia data as well as to continue work with the team following the fieldwork to build the first phase prototype of the VSP platform. Student research funding from Coastal Carolina University (CCU) also supported two additional undergraduate research student-fellows to assist in the development of the prototype and continued work on the project in the 2019–2020 academic year.
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