Eliya Rochmah, Erna Labudasari, N. Amalia
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引用次数: 2

摘要

文摘:。本研究旨在了解一个包含民族知识的基于增强现实的媒体策划如何在研究民族英雄中发挥作用。本研究采用研究与开发(R&D)的方法,采用了四种工具,分别是媒体专家问卷调查、课堂调查、教师和学生对媒体应用的反应。而这项研究的试验对象是哥打希雷邦康格拉山中学的第35名学生。结果表明,媒体策划是经过潜力和问题、收集资料、设计产品、验证设计、修改设计、测试产品等几个步骤制定的。媒体的验证结果为94.4%,分类非常恰当,获得了专家的验证课,分类有效。除此之外,学生对此的反应是83.3%表示非常同意,其他16.7%表示同意,教师对此的反应为73.3%,归类为良好。关键词:增强现实,民族知识,民族英雄摘要:图juan penelitian ini untuk mengetahui bagaimana perancangan媒体基础技术增强现实bermuatan wawaan kebangsaan papahlawanan方法penpentian yang digunakan adalah研究与开发(R&D)邓安menggunakan empat仪器yititangketahli media, angketahli materials, angketresponse siswa dan guru tentang media。Sementara subject penelitian yang dijadikan uji coba pemakaian adalah siswa kelas V Sekolah Dasar Negeri Kanggraksan, Kecamatan Harjamukti, Kota Cirebon sebanyak 30 siswa。增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术,增强现实技术Hasil validasi media diperoleh 94.4% media dalam kategori Sangat Layak dan Hasil validasi ahli material diperoleh Hasil bahwa material tergolong有效。Selain itu, hasil response siswa terhadap media adalah sebanyak 83.3% siswa menjab Sangat Setuju dan sisanya 16.7% menjab Setuju dan hasil response guru terhadap media adalah 73.3% dalam kategori Baik。Kata Kunci:增强现实,Wawasan Kebangsaan, Tokoh Pahlawan
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA BERBASIS TEKNOLOGI AUGMENTED REALITY BERMUATAN WAWASAN KEBANGSAAN PADA TOKOH KEPAHLAWANAN
Abstract:. This study is to know how a media plan of augmented reality-based which contains nationality knowledge in studying the national heroes. The method of this study was research and developement (R&D with was applied four instruments, they are questionnaires for experts in media, lesson, then teachers and students’ responses in term of applying the media. While the subject of this study which became its trial was thirty 5th students of SDN Kangrgraksan, Kota Cirebon. The result shows that the media plan was developed thorugh some steps, they are potential and problem, collecting data, designing product, validating design, revising design, and testing the product. The validation result of the media was obtained 94.4% which is categorized very appropriate and the validation lesson of expert was gained that the lesson is categorized valid. Besides that, the students’ responses toward it ware 83.3% said very agree and others 16.7% agree and teachers’ responses toward it were 73.3%  and it was categorized good. Keyword: Augmented Reality, Nationality Knowledge, National Heroes Abstrak: Tujuan penelitian ini untuk mengetahui bagaimana perancangan media berbasis teknologi augmented reality bermuatan wawasan kebangsaan pada materi tokoh kepahlawanan. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menggunakan empat instrumen yaitu angket ahli media, angket ahli materi, angket respon siswa dan guru tentang media. Sementara subjek penelitian yang dijadikan uji coba pemakaian adalah siswa kelas V Sekolah Dasar Negeri Kanggraksan, Kecamatan Harjamukti, Kota Cirebon sebanyak 30 siswa. Hasil penelitian menunjukkan bahwa perancangan media berbasis teknologi augmented reality bermuatan wawasan kebangsaan dikembangkan melalui tahapan potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, dan uji coba pemakaian. Hasil validasi media diperoleh 94.4% media dalam kategori Sangat Layak dan hasil validasi ahli materi diperoleh hasil bahwa materi tergolong valid. Selain itu, hasil respon siswa terhadap media adalah sebanyak 83.3% siswa menjawab Sangat Setuju dan sisanya 16.7% menjawab Setuju dan hasil respon guru terhadap media adalah 73.3% dalam kategori Baik.Kata Kunci: Augmented Reality, Wawasan Kebangsaan, Tokoh Pahlawan
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