阴影、显示尺寸和个体差异对虚拟现实导航的影响

L. Hastings, B. Riecke
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引用次数: 4

摘要

尽管学术界对虚拟现实(VR)的可用性进行了广泛的研究,并且VR在工业中的应用也越来越多,但很少有研究评估VR在应用环境中的可用性和效益。这对于想要将VR融入其业务的设计原则或最佳实践的个人来说是有问题的。此外,现有的文献往往没有考虑到预期用户的特征。这种缺乏是有问题的,因为个体差异已被证明对空间任务的表现有重大影响。本文介绍的研究是对波音公司正在使用的VR系统的评估,该系统有28名员工在两种阴影条件(平面/光滑)和两种显示条件(桌面/沉浸式)下执行导航和寻路任务。性能是根据速度和准确性来衡量的。个体差异因素作为协变量。结果表明,女性和空间定向能力高的人在平滑遮阳条件下表现更快,而空间定向能力低的人在平坦遮阳条件下表现更好,尤其是在导航任务中。出乎意料的是,沉浸式演示并没有显著提高性能。这些结果显示了个体差异对空间性能的影响,并有助于为VR系统确定合适的任务、显示参数和合适的用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The influence of shading, display size and individual differences on navigation in virtual reality
Despite extensive usability research on virtual reality (VR) within academia and the increasing use of VR within industry, there is little research evaluating the usability and benefits of VR in applied settings. This is problematic for individuals desiring design principals or best practices for incorporating VR into their business. Furthermore, the literature that does exist often doesn't account for the characteristics of intended users. This shortage is problematic because individual differences have been shown to have a significant impact on performance in spatial tasks. The research presented here is an evaluation of a VR system in use at The Boeing Company, with 28 employees performing navigation and wayfinding tasks across two shading conditions (flat/smooth) and two display conditions (desktop/immersive). Performance was measured based on speed and accuracy. Individual difference factors were used as covariates. Results showed that women and those with high spatial orientation ability performed faster in smooth shading conditions, while flat shading benefited those with low spatial ability particularly for the navigation task. Unexpectedly, immersive presentation did not improve performance significantly. These results demonstrate the impact of individual differences on spatial performance and help determine appropriate tasks, display parameters, and suitable users for the VR system.
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