基于棋盘游戏的学习启发数学思维

Janio Jadán-Guerrero, Marco Santórum, Isabel L. Nunes, D. Espinoza
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引用次数: 0

摘要

数学学习与阅读和写作一样,是基础教育的基础学习之一,因为这些科目具有工具性。然而,当学生需要解决三位数以下的加法和减法数学问题时,已经发现了困难,这就是为什么有必要找到新的方法来教学生推理。本文提出了一种加强逻辑推理能力的棋盘游戏的设计。研究中使用的方法首先是对来自厄瓜多尔一所私立学校的37名四年级学生进行诊断,先进行前测,然后进行棋盘游戏互动,最后进行后测。两位数学老师和两位设计师参与了桌游设计。从专家那里获得的信息有助于游戏的设计,从教师那里收集的数据更容易确定学生在理解数学问题方面出现的主要问题。游戏的设计是基于超级英雄的故事,如:Spidermas, Superesta, Dividivertido, Centella, Sumager等,以及基多市中心最具代表性的地方。这款游戏是为三到四个学生设计的;这款游戏的机制在于参与者必须解决棋盘上提出的数学问题,如果他们能够正确地解决这些问题,他们便能够在游戏中前进。本研究的主要结果和结论是:学生通过游戏获得了学习的动力;此外,协作工作得到了证明,软技能如团队合作、解决问题、分析思维和自主性得到了提高。对于未来的工作,棋盘游戏可以用于学生遇到困难的其他主题,例如:分数,乘法和除法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Based on Board Game to Inspire Mathematical Thinking
Math learning is, together with reading and writing, one of the fundamental learnings of elementary education, given the instrumental nature of these subjects. However, it has been identified the difficulty that students have when they need to solve addition and subtraction math problems with numbers of up to three digits, which is why it is necessary to find new ways to teach students to reason. This article proposes the design of a board game to strengthen logical reasoning. The methodology used in the research began with a diagnosis of 37 fourth grade students from a private school in Ecuador through a pre-test, later an interaction with the board game and finally a post-test. Two math teachers and two designers participated in the board game design. The information obtained from the experts helped with the design of the game, the data collected from teachers made it easier to identify the main problems that students present in terms of understanding mathematical problems. The design of the game was based on the narrative of superheroes such as: Spidermas, Superesta, Dividivertido, Centella, Sumager, among others, as well as in the most representative places at the Downtown of Quito. The game is designed for three or four students; the game’s mechanics consist in that the participants must solve math problems proposed in the board and if they can solve them properly, they advance in the game. Among the main results and conclusions of this research is that the students feel motivated to learn using the game; in addition, collaborative work is evidenced, and soft skills are enhanced such as teamwork, problem solving, analytical thinking and autonomy. For future work, the board game can be used in other topics where students face difficulties, such as: fractions, multiplication and division.
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