在网络上的视觉沉浸式触觉渲染

A. Sourin, Lei Wei
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引用次数: 9

摘要

我们提出了如何在场景定义代码或可加载库中直接使用数学函数定义X3D和VRML对象的复杂几何形状、外观和有形物理属性。我们还可以触摸和感觉X3D和VRML对象的表面,并将它们转换为实体的有形对象。我们可以定义与标准几何和函数定义几何相关的有形密度和力场。由于功能定义的模型尺寸很小,因此可以在每个客户机计算机上以任何所需的详细级别执行具有并发同步可视化的协作交互修改。我们使用基于X3D和VRML浏览器插件的几个应用程序示例来说明这个概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual immersive haptic rendering on the web
We propose how to define complex geometry, appearance and tangible physical properties of the X3D and VRML objects using mathematical functions straight in the scene definition code or in loadable libraries. We can also touch and feel surfaces of X3D and VRML objects as well as convert them to solid tangible objects. We can define tangible density and force fields associated with standard and function-defined geometries. Since the function-defined models are small in size, it is possible to perform their collaborative interactive modifications with concurrent synchronous visualization at each client computer with any required level of detail. We illustrate this concept with several application examples based on our plug-in to X3D and VRML browser.
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