一个角色扮演游戏,教ATAM(架构权衡分析方法)的模拟工具和案例研究

Claudia Hidalgo Montenegro, H. Astudillo
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摘要

软件架构教学对本科生来说尤其困难,因为他们通常没有与具有竞争利益相关者的中型或大型软件系统打交道的工作经验。特别是,当前的软件工程教育方法对于教授像ATAM(架构权衡分析方法)这样的方法似乎没有用,ATAM是为相互竞争的涉众评估架构设计而设计的。本文提出了一种角色扮演游戏(RPG),通过模拟利益相关者的互动,在课堂或远程学习中支持对信息学研究生的ATAM教学。以智利国家海啸警报系统(SNAM)为基础进行了案例研究;材料包括案例描述和架构和效用树的初始建议,并且启用角色扮演,还包括涉众的角色和竞争目标。学生承担一些利益相关者的角色,优先考虑和检查质量属性,协商场景的优先级和难度,并就最终的体系结构达成一致。该系统已经进行了试点,并将于7月中旬部署到研究生软件架构课程中。软件工程教育的角色扮演游戏允许练习基于技术的谈判技巧,像这样的实证研究将收集适用性和有用性信息,以便将其微妙地应用于未来的群体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A role-playing game to teach ATAM (Architecture Trade-off Analysis Method) a simulation tool and case study
Software architecture teaching is particularly hard for undergrad students, as the typically do not have work experience with medium or large software systems that have competing stakeholders. In particular, current software engineering education approaches do not seem useful to teach a method like ATAM (Architecture Trade-off Analysis Method), designed for evaluation of architectural designs by competing stakeholders. This article presents a role playing game (RPG) to support teaching of ATAM to graduate informatics students, in classroom or distance learning by simulating stakeholders interaction. A case study was developed based on the Chilean National System of Tsunami Alarms (SNAM); the material includes case description and an initial proposal for architecture and utility tree, and to enable role-playing, also includes stakeholders' roles and competing goals,. Students assume some stakeholder role, prioritize and examine quality attributes, negotiate priority and difficulty of scenarios, and agree on a final architecture. The system has been piloted, and will be deployed to a graduate software architecture class in mid-July. Role playing games for software engineering education allow to exercise technically-based negotiation skills, and empirical studies like this one will gather applicability and usefulness information for its nuanced application to future cohorts.
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