从崇高的英雄主义到悲惨的深渊:高度审美化和批判电子游戏的道德层面

R. Schallegger
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引用次数: 0

摘要

电子游戏已经成为我们全球化文化产业的主要媒介,伴随着后现代的滑稽转向,并转向模拟作为意义创造的核心模式。就像之前的所有新媒体一样,在公众争议和媒体恐慌中,道德和伦理问题不可避免地成为定义电子游戏的相关内容,以及它们对我们社会的影响和地位。本文调查了电子游戏媒介中的生产、玩家、设计师和游戏道德等维度,并提供了许多可供进一步讨论的出发点。玩家和设计师在各种系统动态和游戏体验的实现中所扮演的角色得到了批判性的考虑,并建立了一个分析(电子)游戏中道德系统的实用框架。最后,本文以《杀出重围:人类革命》(2011年)、《耻辱》(2012年)、《龙腾世纪:审判》(2014年)和《守望火人》(2016年)这四款相关游戏为例,分别介绍了个人英雄主义的解构方法、系统伦理视角、对个人和集体责任的讨论,以及对人类代理局限性的承认。通过这些思考,我们最终提出了一种观点,认为有必要增加情感游戏设计策略和实践,以实现(电子)游戏作为道德反思和道德行为的虚拟学习空间的无与伦比的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From High Heroism to Abject Abyss: Ethical Aspects of Highly Aestheticised and Critical Videogames
Videogames have become the leading medium in our globalised cultural industries following the postmodern ludic turn and shift towards simulation as the central mode of meaning-making. Subject to public controversies and media panics, like all new media before them, questions of morality and ethics inevitably become pertinent in any attempt to define videogames, their effects on and place in our societies. This paper provides a survey of the dimensions of production-, player-, designer-, and game ethics applied to the medium of videogames, offering a multitude of jumping-off points for further debates. The roles of both players and designers in the realisation of various system dynamics and play experiences are critically considered, and a practical framework for the analysis of morality systems in (video-)games established. Finally, fours pertinent games, Deus Ex: Human Revolution (2011), Dishonored (2012), Dragon Age: Inquisition (2014), and Firewatch (2016), are introduced as examples for a deconstructive approach to individual heroism, a systemic ethical perspective, a discussion of personal and collective responsibility, as well as the acknowledgment of the limits of human agency respectively. Resulting from these deliberations, an argument is finally made for a necessary increase in affective game design strategies and practices to realise the unparalleled potential of (video-)games as virtual learning spaces for ethical reflection and moral action.
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