用手操纵虚拟物体:在小学应用桌面增强现实的案例研究

G. Salvador-Herranz, David C. Pérez López, Mario Ortega, Emilio Soto Candela, M. A. Raya, M. Contero
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引用次数: 24

摘要

增强现实(AR)作为一种交互式工具提供了许多改善学习和教学过程的机会。本文在三年级学生中进行了一项试点研究,将一系列关于自然科学和社会科学的AR内容作为教学工具。应用程序的主要目的是帮助学生学习呈现困难理解的复杂概念。我们遵循以用户为中心的方法来创建AR内容,几位老师合作定义AR内容。AR应用程序结合了3D模型和动画,小游戏和测验。从效率(学业成绩)、可用性和动机三个方面对教学内容进行了评价。结果证实,桌面AR的使用对学习和教学过程产生了积极的影响,并强化了AR作为一种经济可行的技术工具来支持学生的学习活动的愿景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School
Augmented Reality (AR) offers many opportunities as an interactive tool to improve learning and teaching processes. This paper presents a pilot study conducted on third graders where a series of AR contents about Natural and Social Sciences have been used as a teaching tool. The main objective of the application is to help the students to learn complex concepts that present a difficult understanding. A user centered approach was followed to create the AR contents, where several teachers collaborated on its definition. The AR application combines 3D models and animations, mini games and quizzes. An evaluation of the educational contents was made from the point of view efficiency (academic achievement), usability and motivation. Results confirm that the use of desktop AR has had a positive impact on the learning and teaching process and reinforce the vision of AR as an affordable and feasible technological tool to support the students' learning activities.
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