如何在小学编程教学中创造情感学习伙伴?

J. M. Ocaña, Elizabeth K. Morales Urrutia, Diana Pérez, C. Pizarro
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引用次数: 0

摘要

在过去几年中,在小学教育中教授编程的兴趣有所增加。许多方法正在研究中,比如使用Scratch、机器人或不插电的方法,这样更多的学生可以在早期编程,提高他们的学习成绩,以及他们的动力和满意度。在我们之前的工作中,我们提出了在小学教育中使用情感学习同伴来教授编程。结果表明,同伴的使用在编程技能的提高以及学生的动机和满意度方面都有显著的效果。本文提出了一种在小学编程教学中建立情感学习伙伴的方法。在2019/2020学年,有137名10-12岁的学生使用了Alcody,他们在输入/输出、条件和循环概念方面的编程技能显著提高,面对面和在线教学模式的满意度均超过90%。这些结果支持了创造更多学习伙伴的可能性,这可以使更多的小学教育学生受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How to create emotional learning companions to teach programming in Primary Education?
The interest to teach programming in Primary Education has increased in the last years. Many approaches are being under research such as using Scratch, robots, or unplugged approaches so that more students can program at an early age increases their academic performance, as well as their motivation and satisfaction levels. In our previous work, we have proposed the use of emotional learning companions to teach programming in Primary Education. The results registered for the use of companions have been significant both in the improvement of the programming skill as well as the motivation and satisfaction levels of the students. In this paper, it is proposed a methodology to create emotional learning companions to teach programming in Primary Education. This methodology has been validated with the creation of Alcody, which has been used by 137 10–12 years-old students during the 2019/2020 academic year with a significant increase of their programming skill of input/output, conditional, and loops concepts, and more than 90% of satisfaction both in the face-to-face and on-line teaching modes. These results support the possibility of creating more learning companions that can extend the benefits achieved to a greater number of Primary Education students.
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