物理过程的虚拟设计

E. Mendeleev, D. Burtseva, Yu. V. Kiliba, Roman Petrov, S. Bozhkov, I. Milenov, P. Bozhkov
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引用次数: 0

摘要

论述了虚拟现实技术在物理过程视觉设计中的应用前景。此外,本文还讨论了可以提供类似程序产品的积极方面以及在实验室条件下集成类似产品的情况下可能出现的缺点。本文的目标是考虑现代游戏引擎,以研究它们在不同类型的视觉设计物理过程中的可能性,例如,微波电子新材料的物理建模或建筑材料的设计。本文讨论了在物理工作中应使用的主要基础仪器。本文将讨论在选择特定游戏引擎的情况下可能出现的积极和消极方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Design of Physical Processes
This paper discusses prospects of using virtual reality technologies in visual design of physical processes. Also, this paper discusses positive aspects that can give a like program products and possible disadvantages that can appear in a case of an integration the like products in laboratory conditions. A goal of this paper is a consideration of modern game engines to study their possibilities for the visual design physical processes of different kinds, for example, such as the physical modeling of new materials for microwave electronics or the design of materials for construction. Main instruments that to use as a base for a work with physics are discussed in this paper. Positive and negative aspects that can appear in a case of a choose of the specific game engine are discussed in this paper.
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