视频游戏体验的三维虚拟化身分析

Aurora Ruiz-Rodriguez, M. Wijkstra, E. V. Asseldonk
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引用次数: 1

摘要

角色个性化可能有助于提高电子游戏的粘性。本探索性研究调查了用户体验身体所有权的3D虚拟化身应该具有哪些特征。10名参与者(20至30岁)参加了本研究。对于每个参与者,根据他们肩膀以上的一张照片创建了三个虚拟形象。制作化身的三款软件分别是Avatar SDK、Wolf 3D和Character Creator。虚拟形象创建后,每个参与者都填写了一份调查问卷,并根据特征对每个虚拟形象进行评分。参与者被要求评价的特征包括肤色、发色、发型、脸型、个人细节(如雀斑和痣)、体型、身高和衣服。结果表明,参与者对avatar SDK中的角色拥有最高水平的身体所有权,这在特征肤色和面部形状上被评为最高。大多数参与者会选择由Wolf 3D软件创建的虚拟形象来玩视频游戏,因为它看起来更像卡通。当参与者被问及他们认为最重要的特征是什么时,评分最高的答案是肤色、脸型和头发颜色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of 3D virtual avatars for video game experience
Avatar personalization may contribute to the engagement in a video game. This exploratory study investigated which features a 3D virtual avatar should have for the user to experience Body Ownership. 10 participants (aged 20 to 30) participated in this study. For each participant three avatars were created based on a single picture of them from the shoulders up. The three software that created the avatars are Avatar SDK, Wolf 3D and Character Creator. After the avatars were created every participant filled out a questionnaire and rated each avatar according to the features. The features that the participants were asked to rate were skin color, hair color, hair style, shape of the face, personal details (e.g. freckles and moles), body shape, height and clothes. The results show that the participants had the highest level of Body Ownership with the avatar from the Avatar SDK, which was rated the highest on the features skin color and shape of the face. Most of the participants would choose the avatar created by the Wolf 3D software to play a video game with, because it has a more cartoon-like look. When the participants were asked what they thought would be the most important features the highest rated answers were skin color, shape of the face and hair color.
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