与Scratch的视觉编程训练为乡村稻田小学学生

Vittalis Ayu, Bambang Soelitisjanto, Henricus Agung Hernawan, Tjendro
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引用次数: 2

摘要

批判性地思考问题是教育的最高目标之一。从很小的时候起,我们就必须学会对问题进行逻辑思考,并找到合适的解决方案。小学作为一种教育机构,不仅是学生获取教材的地方,也是培养学生批判性思维、适应世界快节奏发展的地方。他培养逻辑思维的方法之一,特别是在他的SD Negeri Sawah中,就是教他的学生基本的编程技能。这使学生能够以更有条理的方式处理问题。因此,Sanata Dharma大学科学与工程学院考虑到校园环境的问题,正在为学生举办培训,使他们能够直观地理解编程的基础知识,这是学术界关注的问题。练习逻辑思维。培训演示的设计就像他的Scratch游戏,让学生对学习解决问题更感兴趣。这个活动他分两个阶段成功地进行了。Sawah Panggang小学的初级和高级课程将在线下举行。通过这次活动,一些同学在做作业的过程中能够探索更多,更有勇气。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pelatihan Pemrograman Visual dengan Scratch untuk Siswa SD Negeri Sawah Panggang
Thinking critically about problems is one of the high goals of education. From a young age, we must learn to think logically about problems and find appropriate solutions to them. As an educational institution, primary school is not only a place where students acquire teaching materials, but also where they develop critical thinking and become accustomed to adapting to the fast-paced development of the world. One of his ways of developing logical thinking, especially in his SD Negeri Sawah, is by teaching his students basic programming skills. This allows students to approach issues in a more structured way. Therefore, Sanata Dharma University Faculty of Science and Engineering, considering the problems of the campus environment, is holding training for students to be able to visually understand the basics of programming as a concern of the academic world. Practice thinking logically. Training presentations are designed like his Scratch games, making students more interested in learning to solve problems. This activity he successfully carried out in two phases. Beginner and advanced classes at Sawah Panggang Primary School will be held offline. Through this activity, some of the students were able to explore more and be more courageous while working on the assignment.
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