漫画媒体的发展模式基于对四年级动物生命周期材料的学习

E. Safitri, Imelda Ratih Ayu, P. Lubis
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引用次数: 0

摘要

这种类型的研究就是研究与开发(R&D)。本研究采用ADDIE模型,分为五个阶段,即分析、设计、开发、实施和评估。本研究的目的是开发一种有效、实用、有效的基于问题的动物生命周期材料学习模型的漫画媒体。使用的数据收集技术是问卷调查和测试。根据媒体专家、语言学家和材料专家3位专家的验证问卷,数据分析结果表明,漫画媒体发展在一个非常有效的类别中,平均效度值为90.2%;基于对学生的试验,漫画媒体在非常实用的类别中发展,平均实用价值为91.9%(一对一)和88.7%(小组);根据学生学习成果的最终测试,漫画媒体被开发为非常有效的类别,平均有效性得分为86%。由此可以得出结论,基于动物生命周期材料的基于问题的学习模型的漫画媒体是非常有效、实用和有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Komik Berbasis Model Problem Based Learning pada Materi Daur Hidup Hewan Kelas IV SD
This type of research is Research and Development (R&D). This study uses the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The purpose of this research is to develop a comic media based on the Problem Based Learning model on animal life cycle material for grade IV SD which is valid, practical, and effective. Data collection techniques used are questionnaires and tests. The results of data analysis showed that the comic media developed in a very valid category based on a validation questionnaire sheet by 3 experts, namely media experts, linguists, and material experts with an average validity value of 90,2%; comic media developed in the very practical category based on trials to students with an average practicality value of 91,9% (one to one) and 88,7% (small group); comic media which was developed in the very effective category based on the final test of student learning outcomes with an average effectiveness score of 86%. Thus, it can be concluded that the comic media based on the Problem Based Learning model on animal life cycle material that has been developed is very valid, practical, and effective.
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