基于Q-Learning的巨摆运动的实现与分析

Nozomi Toyoda, T. Yokoyama, Naoki Sakai, T. Yabuta
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引用次数: 4

摘要

许多研究论文报道了实现大摆动运动的运动机器人的研究。然而,这些机器人几乎都是用轨迹规划方法控制的,很少有机器人通过学习实现大摆运动。因此,在本研究中,我们试图通过Q-learning(一种强化学习技术)构建一个实现巨大摆动运动的类人机器人。我们研究的重要方面是,事先构建的机器人模型很少;在模拟过程中,机器人仅通过与环境的相互作用来学习巨大的摆动运动。我们的实现面临着几个问题,如速度状态的不完美感知和机器人姿势问题,导致仅使用手臂角度。而真实机器人通过对Q值取平均值,并在模拟学习数据中使用足角的绝对角度和臂角的角速度作为奖励来实现巨摆运动;采样时间为250ms。在此基础上,进一步研究了学习泛化实现机器人前后旋转方向选择性运动的可行性;结果表明,在不干扰机器人运动的前提下,学习泛化是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realization and analysis of giant-swing motion using Q-Learning
Many research papers have reported studies on sports robots that realize giant-swing motion. However, almost all these robots were controlled using trajectory planning methods, and few robots realized giant-swing motion by learning. Consequently, in this study, we attempted to construct a humanoid robot that realizes giant-swing motion by Q-learning, a reinforcement learning technique. The significant aspect of our study is that few robotic models were constructed beforehand; the robot learns giant-swing motion only by interaction with the environment during simulations. Our implementation faced several problems such as imperfect perception of the velocity state and robot posture issues caused by using only the arm angle. However, our real robot realized giant-swing motion by averaging the Q value and by using rewards — the absolute angle of the foot angle and the angular velocity of the arm angle-in the simulated learning data; the sampling time was 250 ms. Furthermore, the feasibility of generalization of learning for realizing selective motion in the forward and backward rotational directions was investigated; it was revealed that the generalization of learning is feasible as long as it does not interfere with the robot's motions.
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