无线传输异步视频编码

D. Messerschmitt, J. M. Reason, A. Lao
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引用次数: 16

摘要

无线接入连续媒体服务,如视频、语音和音频,正变得越来越普遍。交互式视频业务,如视频会议和多媒体编辑就是这样一种业务,但是现有的压缩标准(为有线、电路切换业务设计的)对于无线分组视频业务来说是不令人满意的。我们提出了一种新的视频传输策略,使用分层源编码器与可变qos相结合,用于传输的多子流抽象。这种抽象专门解决了在无线信道上同时获得高频谱效率、良好主观质量和低感知延迟的需求。它还解决了由于无线接入链路与宽带骨干网的连接而产生的异构传输。我们使用异步视频(ASV)重建,与当前使用严格同步(逐帧)视频处理的技术相反。通过这样做,我们希望实现远低于最坏状态传输延迟的感知延迟。(通过“感知延迟”,我们指的是用户观察到的有效端到端延迟,例如,由保持唇同步所需的音频延迟表示。)通过(通过子流标识符)以宽松的可靠性和延迟要求标识传输的数据包,传输(特别是无线传输)可以实现高流量容量。尽管在这种环境下实现显著的视频压缩还有很多工作要做,但我们还是获得了合理且有希望的仿真结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Asynchronous Video Coding for Wireless Transport
Wireless access to continuous-medis services such as video, voice, and audio is becoming increasingly prevalent. Interactive video services such as video conferencing and multimedia editing is one such service, but existing compression standards (designed for wired, circuit-switclrcd services) are unsatisfactory for wireless packet-video services. We propose a novel strategy for video transport using a layered source coder in conjunction with a variableQOS, multiple-substream abstraction for the transport. This abstraction addresses specifically the need to obtain simultaneously high spectral efficiency, good subjective quality, and low perceptual delay on awireless channel. It also addresses the heterogenous transport resulting from the concatenation of a wireless access link with a broadband backbone network. We use asynchronous video (ASV) reconstruction, running counter to current techniqucs, which use strictly synchronous (frame-by-frame ) video processing. By doing so we hope to achieve a perceptual delay that is much lower than the worst-cese tronsport delay. (By "perceptual delay" , we refer to the effective end-to-end latency observed by the user,for example es represented by the audio delay required to maintain lip synchronization.) By identifying packets to the transport with relaxed reliability andlor delay requirements (through the subsream identifier), the transport (particularly wireless) can achieve high traffic capacity. Reasonable and promising simulation results are achieved, although much work remains on achieving significant video compression in this environmcnt.
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