{"title":"为儿童和机器人设计实验","authors":"Graham Parsonage, M. Horton, J. Read","doi":"10.1145/3397617.3397841","DOIUrl":null,"url":null,"abstract":"The way in which a robot is presented to children can have a profound effect on their perception of its capabilities. A Poppy Humanoid robot was introduced to 43 children (aged 7--9) either as a robot that needed programming or as a member of the team which needed to learn. The children were asked to write down three actions they believed that the robot could complete. Thematic analysis was then used to categorise the data. When the robot was not humanised, 71% of the suggestions were about completing a physical action or sequence of actions and 14% required the robot to exhibit intelligence or learning. When humanised, 39% of the actions were physical and 35% were categorised as intelligent. Introducing the robot as human captured emotional and appearance actions not otherwise present.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing experiments for children and robots\",\"authors\":\"Graham Parsonage, M. Horton, J. Read\",\"doi\":\"10.1145/3397617.3397841\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The way in which a robot is presented to children can have a profound effect on their perception of its capabilities. A Poppy Humanoid robot was introduced to 43 children (aged 7--9) either as a robot that needed programming or as a member of the team which needed to learn. The children were asked to write down three actions they believed that the robot could complete. Thematic analysis was then used to categorise the data. When the robot was not humanised, 71% of the suggestions were about completing a physical action or sequence of actions and 14% required the robot to exhibit intelligence or learning. When humanised, 39% of the actions were physical and 35% were categorised as intelligent. Introducing the robot as human captured emotional and appearance actions not otherwise present.\",\"PeriodicalId\":403336,\"journal\":{\"name\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3397617.3397841\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3397841","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The way in which a robot is presented to children can have a profound effect on their perception of its capabilities. A Poppy Humanoid robot was introduced to 43 children (aged 7--9) either as a robot that needed programming or as a member of the team which needed to learn. The children were asked to write down three actions they believed that the robot could complete. Thematic analysis was then used to categorise the data. When the robot was not humanised, 71% of the suggestions were about completing a physical action or sequence of actions and 14% required the robot to exhibit intelligence or learning. When humanised, 39% of the actions were physical and 35% were categorised as intelligent. Introducing the robot as human captured emotional and appearance actions not otherwise present.