衡量鹅类游戏的戏剧性

J. P. Neto, J. N. Silva
{"title":"衡量鹅类游戏的戏剧性","authors":"J. P. Neto, J. N. Silva","doi":"10.1515/bgs-2016-0005","DOIUrl":null,"url":null,"abstract":"Abstract For games of complete information with no chance component, like Chess, Go, Hex, and Konane, some parameters have been identified that help us understand what makes a game pleasant to play. One of these goes by the name of drama. Briefly, drama is linked to the possibility of recovering from a seemingly weaker position, if the player is strong enough. This is an important requirement to prevent initial advantages to be amplified into unavoidable and thus uninteresting victories. Drama is a feature that arguably good board games should have, since it is relevant in the perception of the play experience as pleasant. Despite its intrinsic qualitative nature, we suggest the adaptation of the concept of drama to games of pure chance and propose a set of objective criteria to measure it. Some parameters are here used to compare Goose-like games, which we compute via computer simulation for some well-know games. A statistical analysis is performed based on the play of millions of matches done by computer simulation. The article discusses correlations and patterns found among the collected data. The methodology presented herein is general and can be used to compare other types of board games.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Measuring Drama in Goose-like Games\",\"authors\":\"J. P. Neto, J. N. Silva\",\"doi\":\"10.1515/bgs-2016-0005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract For games of complete information with no chance component, like Chess, Go, Hex, and Konane, some parameters have been identified that help us understand what makes a game pleasant to play. One of these goes by the name of drama. Briefly, drama is linked to the possibility of recovering from a seemingly weaker position, if the player is strong enough. This is an important requirement to prevent initial advantages to be amplified into unavoidable and thus uninteresting victories. Drama is a feature that arguably good board games should have, since it is relevant in the perception of the play experience as pleasant. Despite its intrinsic qualitative nature, we suggest the adaptation of the concept of drama to games of pure chance and propose a set of objective criteria to measure it. Some parameters are here used to compare Goose-like games, which we compute via computer simulation for some well-know games. A statistical analysis is performed based on the play of millions of matches done by computer simulation. The article discusses correlations and patterns found among the collected data. The methodology presented herein is general and can be used to compare other types of board games.\",\"PeriodicalId\":285053,\"journal\":{\"name\":\"Board Game Studies Journal\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Board Game Studies Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/bgs-2016-0005\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Board Game Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/bgs-2016-0005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

对于没有机会成分的完整信息游戏,如象棋、围棋、Hex和Konane,我们已经确定了一些参数,帮助我们理解是什么让游戏变得有趣。其中一种被称为戏剧。简而言之,戏剧性与从看似较弱的位置恢复的可能性有关,如果玩家足够强大的话。这是一个重要的要求,以防止最初的优势被放大为不可避免的,因此无趣的胜利。戏剧是优秀桌面游戏应该具备的功能,因为它与游戏体验的愉悦感有关。尽管戏剧的本质是定性的,但我们建议将戏剧的概念适用于纯粹的机会游戏,并提出一套客观的标准来衡量它。这里使用一些参数来比较类似鹅的游戏,我们通过计算机模拟来计算一些知名游戏。通过计算机模拟,对数百万场比赛进行了统计分析。本文讨论了所收集数据之间的相关性和模式。本文所呈现的方法是通用的,可以用于比较其他类型的桌面游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring Drama in Goose-like Games
Abstract For games of complete information with no chance component, like Chess, Go, Hex, and Konane, some parameters have been identified that help us understand what makes a game pleasant to play. One of these goes by the name of drama. Briefly, drama is linked to the possibility of recovering from a seemingly weaker position, if the player is strong enough. This is an important requirement to prevent initial advantages to be amplified into unavoidable and thus uninteresting victories. Drama is a feature that arguably good board games should have, since it is relevant in the perception of the play experience as pleasant. Despite its intrinsic qualitative nature, we suggest the adaptation of the concept of drama to games of pure chance and propose a set of objective criteria to measure it. Some parameters are here used to compare Goose-like games, which we compute via computer simulation for some well-know games. A statistical analysis is performed based on the play of millions of matches done by computer simulation. The article discusses correlations and patterns found among the collected data. The methodology presented herein is general and can be used to compare other types of board games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信