C. Clashing, M. F. Montoya Vega, Ian C. J. Smith, Joe Marshall, L. Oppermann, P. Dietz, M. Blythe, Scott Bateman, Sarah Jane Pell, S. Ananthanarayan, F. Mueller
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Splash! Identifying the Grand Challenges for WaterHCI
Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water. This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges faced by WaterHCI. We will first map user experiences around water based on participants’ personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.