提出有形框架的设计:数字支付案例研究

Yanling Li, Weston L. Baxter
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引用次数: 0

摘要

这项研究提出了一个框架,将有形设计成抽象的相互作用,如管理财务资源、健康问题和环境影响。提出了一个无现金支付中有形的案例研究,该案例采用该框架来设计、制造和测试数字交易中的有形交互。数字交易可以显著影响消费者的消费习惯和决策,与现金交易相比,通常会导致支出增加。我们分析了由于不同的支付方式而影响自觉消费的几种心理机制,并利用这些机制设计了一个原型,该原型包含了与消费者消费过程相关的有形互动。有人提出,在支付过程中重新引入有形性可以增加人们对其财务资源和购买物品的心理所有权,以及对支付的厌恶。实验结果表明,这种互动增强了对数字货币的心理所有权,但在行为改变方面尚无定论。讨论了提高无形物体有形性的更广泛含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Proposing a Design for Tangibility Framework: A Digital Payments Case Study
This research proposes a framework for designing tangibility into abstract interactions such as managing financial resources, health concerns and environmental impacts. A case study of the tangibility within cashless payments is presented, which adopted this framework to design, fabricate and test a tangible interaction in digital transactions. Digital transactions can significantly influence a consumer’s spending habits and decisions, commonly leading to increased expenditure compared to cash transactions. Several psychological mechanisms which influence conscientious spending due to differing payment methods were analyzed and employed to design a prototype incorporating a tangible interaction that is relevant to the consumer’s spending process. It is proposed that re-introducing tangibility into the payment process can increase one’s psychological ownership over their financial resources and purchased item, as well as the aversion towards paying. Results from the experiments show that the interaction enhances psychological ownership over digital currency but remain inconclusive on behavior change. The broader implications of enhancing tangibility for intangible objects is discussed.
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