动画代理的社交角色设计

Yugo Takeuchi, Yasuhiro Katagiri
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引用次数: 25

摘要

为了让计算机代理在人们的社区中被接受并正常工作,必须建立一个适当的社会交互方案。我们进行了一项实验,以调查与界面代理分享意见对后续人类行为的影响。在实验的第一阶段,通过简单的人-agent交互,在被试和agent之间强化观点的积极分享(同意agent)、消极分享(不同意agent)或不分享(中立agent)。在实验的第二阶段,根据被试倾向于赞成或不赞成代理人的建议来测试意见分享的效果。我们发现,随和的行为者总是支持被试的决定。因此,我们研究了受试者在与所有代理互动后如何对令人愉快的代理表示同情反应。结果表明,人们倾向于对先前同意他们决定的代理人表现出好感。这表明人机交互与人机交互具有相同的社会动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social character design for animated agents
In order for a computer agent to be accepted and function properly within a community of people, an appropriate social interaction scheme has to be established. We conducted an experiment to investigate the effect of sharing opinions with interface agents on subsequent human behaviors. In the first stage of the experiment, either a positive sharing (Agreeable agent), a negative sharing (Disagreeable agent) or no sharing (Neutral agent) of opinions was reinforced between subjects and agents through simple human-agent interactions. The effect of the sharing of opinions was then tested, in the second stage of the experiment, in terms of the subjects' tendency to favor or disfavour agents' proposals. We found that the Agreeable agent was consistently in favor of the subject's decisions. We therefore examined how the subject indicated sympathetic responses to the Agreeable agent after he/she interacted with all of the agents. The results show that people tend to behave favorably toward agents that previously agreed with their decisions. This suggests that human-computer interaction has the same social dynamics as human-human interaction.
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