为提高高中生的学习兴趣而设计的媒体学习工具游戏

Fauzi Faisal Nugraha, Eryan Ahmad Firdaus
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引用次数: 0

摘要

比学习。以传统的方式提交教材会让学生在课堂上感到无聊。必须改进教学方法,使之能够吸引学生的学习兴趣,激发学生参与教学活动的积极性。运用教学游戏模式设计互动式学习媒体,旨在提高学生的学习兴趣,使学生以良好、有趣的方式接受教材。本研究使用的方法是研究与开发(R&D)。学生的初始动机从62.88%的百分比上升到71.10%的百分比,这也可以解释为使用互动式教学游戏学习媒体能够提高学生的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PERANCANGAN MEDIA BELAJAR INSTRUCTIONAL GAMES UNTUK PENINGKATAN MINAT BELAJAR SISWA SMA
than studying. Submission of teaching materials in a conventional way will be boring to be followed by students in class. It is necessary to improve teaching methods that are able to attract students' interest in learning to be motivated in participating in teaching and learning activities. The design of interactive learning media with the instructional games model aims to increase the interest of students so that they can receive teaching materials in a good and fun way. The method used in this research is Research and Development (R&D). To analyze students' learning motivation, a field survey questionnaire was used which was given to 33 students of Class XI SMA Negeri 1 Plered. There has been an increase of 8.22%, where the initial motivation of students is at the percentage of 62.88% increasing to a percentage of 71.10%, which can also be interpreted that the use of interactive instructional games learning media is able to increase student learning motivation.
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