老年游戏玩家的好奇伴侣

Q. Wu, C. Miao, X. Tao, M. Helander
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引用次数: 17

摘要

快速增长的老年人口是游戏开发者的重要利基市场。然而,现有数字游戏的主要目标受众是年轻一代,他们无法满足老年人的特殊需求。本文基于对老年人游戏——中国水画的实地研究,提出了一种老年人的好奇伴侣。人工伴侣的好奇机制是根据柏林的好奇模型发展起来的。实现时考虑了老年人的三个需求:游戏的流畅性、娱乐性和对老年人的关爱。一项初步研究表明,人们普遍接受这种好奇的伴侣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A curious companion for elderly gamers
The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion.
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