Mufti Mufti, Muhammad Luthfi Hamzah, Eki Saputra, Tengku Khairil Ahsyar, Syaifullah Syaifullah
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引用次数: 0

摘要

学校课程中教授的材料之一是关于传统房屋的材料。然而,在它的发展过程中,很多学生并不了解和不知道印度尼西亚的传统房屋,因为很多关于这些传统房屋的资料只是通过书籍来传达的。书本上关于传统房屋的信息和学习只能从正面或二维角度获得,这使得孩子们对学习和了解印度尼西亚的传统房屋感到厌倦和不感兴趣。因此,印尼传统房屋的介绍需要通过一个应用程序来完成,该应用程序使用增强现实技术应用于Android智能手机,可以帮助北干巴鲁2职业高中的学生和Android智能手机用户了解和了解印尼的传统房屋。本应用程序的设计是使用Unity和Vuforia软件进行的。希望这个应用程序可以帮助用户方便地了解和学习印尼传统房屋。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan Aplikasi Rumah Adat Indonesia Berbasis Android Menggunakan Augmented Reality
One of the materials taught in school subjects is material about traditional houses. However, in its development, many of the students did not understand and did not know about traditional houses in Indonesia because a lot of material about these traditional houses was only conveyed using books. Information and learning about traditional houses from books can only be obtained from the front view or two dimensions, this is what makes children tend to feel bored and uninterested in studying and knowing traditional houses in Indonesia. So the introduction of Indonesian traditional houses needs to be done with an application using Augmented Reality technology that is applied to Android smartphones that can help Pekanbaru 2 Vocational High School students and Android smartphone users to learn and inform about traditional houses in Indonesia. The design of this application is made using Unity and Vuforia Software. It is hoped that this application can help users easily get to know and learn about Indonesian traditional houses.
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