虚拟现实中远距离目标的指向技术

Marc Baloup, Veis Oudjail, Thomas Pietrzak, Géry Casiez
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引用次数: 6

摘要

光线投射是虚拟现实环境中最常见的目标指向技术。然而,在小而远的目标上的表现受到指向设备的准确性和用户的运动技能的影响。当前的指向促进技术目前仅应用于虚拟手的环境中,即用于触手可及的目标。我们建议在射线上添加一个光标,由用户控制。这允许应用接近的目标指向技术,例如气泡光标。我们描述了一项研究,比较了这种技术的几种视觉反馈。我们的结果表明,与一般情况下的光线投射相比,仅仅突出最近的目标可以减少14.8%的选择时间和82.6%的错误率。对于小目标,选择时间减少25.7%,错误率减少90.8%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pointing techniques for distant targets in virtual reality
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose to add a cursor on the ray, controlled by the user. This allows target pointing techniques by proximity to be applied, such as the Bubble Cursor. We describe a study comparing several visual feedbacks for this technique. Our results show that just highlighting the nearest target reduces the selection time by 14.8% and the error rate by 82.6% compared to Raycasting in the general case. For small targets, the selection time is reduced by 25.7% and the error rate by 90.8%.
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