使用虚拟现实来理解情况

D. Gallardo-Pujol, Macià Buades-Rotger
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引用次数: 0

摘要

本章总结和评估了情境研究的实验方法,重点是虚拟现实(VR)。首先,概述了划分人与情境感知差异的不同方法,并强调了实验研究作为固定效应设计的优势。接下来,本章衡量了一些常用的方法在实验环境中标准化情况的优点。这一章的核心内容是VR。在简要介绍了历史和概念之后,本文从内部效度和外部效度两方面讨论了虚拟现实作为研究工具的价值。随后,它展示了VR如何通过斯坦利·米尔格拉姆的从众研究的虚拟复制来帮助研究人与情境的互动。最后,它回顾了最近推动VR边界的研究,并列举了该领域尚未克服的挑战。总而言之,本章旨在为使用虚拟现实进行情境研究提供一个简洁而鼓舞人心的入门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Virtual Reality for Understanding Situations
This chapter summarizes and evaluates experimental approaches to situational research with an emphasis on virtual reality (VR). First, it outlines different methods to partition variance in person and situation perception and to highlight the advantages of experimental studies as a fixed-effect design. Next, the chapter weighs the merits of some commonly employed methods to standardize situations in experimental settings. The core of the chapter is devoted to VR. After a brief historical and conceptual introduction, it discusses the value of VR as a research tool in terms of internal and external validity. Subsequently, it shows how VR can aid the study of person-situation interactions by using a virtual replication of Stanley Milgram’s conformity study. Finally, it reviews recent studies that have pushed the boundaries of VR and enumerates the challenges yet to be overcome in the field. In sum, the chapter aims to provide a succinct and encouraging primer on the use of VR for situation research.
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