N. N. H. Rozi, A. S. Ghafar, N. M. Nordin, F. A. Saparudin
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引用次数: 3
摘要
由于全球互联网用户和网络设备的增加,无线数据传输的数量预计将在未来几年内大幅增长。为了满足这些不断增长的流量需求,设备到设备(D2D)通信是一个主要的可能性因素,因为当无线电资源被适当地放置到蜂窝和D2D层时,它将通过考虑跳增益和重用来提高能量和频谱效率。本文利用网络模拟器(Network Simulator and Emulator, NetSim)对蜂窝D2D和多跳D2D进行了分析,以期找到最优的D2D跳数,以实现零包错误的高吞吐量。基于该结果,在eNB (eNodeB)到UE (User Equipment)距离为4000米的蜂窝模式下,吞吐量为零。四跳的D2D模式获得了最高的数据传输吞吐量,这表明D2D模式强烈推荐用于UE距离eNB较远的情况。然后,将数据包大小增加到每20000μs间隔5000位进行分析,结果表明,数据包错误率仅为0.15%,可用于可靠的通信链路。
Performance Evaluation of Multihop Device to Device (D2D) Communication Using Network Simulator and Emulator (NetSim)
The number of wireless data transmission is expected to grow massively in next few years due to increasing number of global internet users and network devices. In order to occupy these increasing traffic demands, Device-to-Device (D2D) communication is a major possibility factor since it will increase the energy and spectral efficiency by considering the hop gains and reuse when radio resources are properly placed to the cellular and D2D layers. In this paper, cellular and multi-hop D2D are analysed using Network Simulator and Emulator (NetSim) in order to find the most optimal D2D hopping to achieve high throughput with zero packet error. Based on the result, zero throughput is obtained for cellular mode with the distance of 4000 meters from eNodeB (eNB) to User Equipment (UE). The throughput with highest data transfer is obtained for D2D mode with four hops which shows that D2D mode is highly recommended for the case where UE is located far away from eNB. Then, analysis is done by increasing the packet size to 5000 bits for each 20000μs interval and the results show that the packet error rate is only 0.15% which is acceptable for reliable communication links.