基于动画动画制作材料的动画学习开发,以提高学生在COVID-19大流行的SMPN 1 GEGER的学习兴趣

Vera Dewi Susanti, Alma Damayanti
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引用次数: 2

摘要

远程教育会降低学生的学习兴趣。本研究旨在开发和制作可远程使用的学习视频媒体。媒体发展采用四维发展模式进入第三阶段,即定义、规划、发展。研究结果表明:1)基于animaker的动画学习视频媒体是有效的,验证者的平均评估结果为79.52%。2)基于animaker的动画学习视频媒体是实用的,学生回答问卷的平均值为89.26%。3)基于动画师的动画学习视频媒体在学习上是有效的,学生学习成果测试的平均结果为84.95%。关于线和角的数学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN VIDEO PEMBELAJARAN ANIMASI BERBASIS ANIMAKER MATERI GARIS DAN SUDUT UNTUK MENINGKATKAN MINAT BELAJAR SISWA SMPN 1 GEGER DI MASA PANDEMI COVID-19
Education that is carried out remotely results in a decrease in students' interest in learning. This study aims to develop and produce learning video media that can be used remotely. Media development uses a 4D development model to the third stage, namely defining, planning, and developing. The results of the research are 1) Animaker-based Animated Learning Video Media is declared quite valid with an average assessment result by the validator of 79.52%. 2) Animaker-Based Animation Learning Video Media is declared practical based on the average value obtained from the student response questionnaire sheet of 89.26%. 3) Animaker-based Animation Learning Video Media is declared to be effective in learning with the average results obtained from student learning outcomes tests of 84.95%. mathematics on Lines and Angles.
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