回顾RTS游戏中的计算智能

R. Lara-Cabrera, C. Cotta, Antonio J. Fernández
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引用次数: 53

摘要

即时战略游戏提供了各种各样的基本AI研究挑战。这些挑战中的大多数都存在于游戏领域之外。本文综述了实时战略游戏(RTS)中计算智能的研究进展。它从即时战略游戏中的挑战开始,然后回顾不同的任务来克服这些挑战。随后,它描述了用于解决这些挑战的技术,并在技术和任务之间建立了关系。最后,它提出了一组不同的框架,作为所采用技术的测试平台。本文旨在成为未来研究这一课题的一个起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A review of computational intelligence in RTS games
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most of these challenges have applications outside the game domain. This paper provides a review on computational intelligence in real-time strategy games (RTS). It starts with challenges in real-time strategy games, then it reviews different tasks to overcome this challenges. Later, it describes the techniques used to solve this challenges and it makes a relationship between techniques and tasks. Finally, it presents a set of different frameworks used as test-beds for the techniques employed. This paper is intended to be a starting point for future researchers on this topic.
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