在Internet上的协同计算调度,I: mesh- dag及其近亲

A. Rosenberg
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引用次数: 2

摘要

通过基于web的计算和网格计算等机制,先进的技术使Internet成为协作计算的可行媒介。我们提出了一个“卵石游戏”,抽象了在互联网上计算的dag(有向无环图)的调度过程,包括一个比较竞争调度质量的新的形式化标准。在此正式设置中,我们确定了一种用于调度计算dag的任务节点的策略,其依赖关系具有任何有限维网格(网格dag)的结构,该策略在一个小常数因子内是最优的(在2维和3维网格dag的低阶可加项内)。我们表明,对于结构由阿贝尔单群(Cayley图的基于单群的版本)确定的二维网格dag的泛化,该策略仍然是几乎最优的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On scheduling collaborative computations on the Internet, I: mesh-DAGs and their close relatives
Advancing technology has rendered the Internet a viable medium for collaborative computing, via mechanisms such as Web-based computing and Grid computing. We present a "pebble game" that abstracts the process of scheduling a computation-DAG (directed acyclic graph) for computing over the Internet, including a novel formal criterion for comparing the qualities of competing schedules. Within this formal setting, we identify a strategy for scheduling the task-nodes of a computation-DAG whose dependencies have the structure of a mesh of any finite dimensionality (a mesh-DAG), that is optimal to within a small constant factor (to within a low-order additive term for 2- and 3-dimensional mesh-DAG). We show that this strategy remains nearly optimal for a generalization of 2-dimensional mesh-DAG whose structures are determined by abelian monoids (a monoid-based version of Cayley graphs).
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