传统纪录片“抓小偷”

Ketut Yoga Sarasmayana, I. G. P. Sindu, I. M. Wirawan
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The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of “Goak Maling Taluh” is considered \"very good\". The results obtained from the content expert tests and the media expert tests are all \"appropriate\". Meanwhile, from the audience response test that has been distributed to 30 respondents, the average percentage is 91.93% with a \"very good\" achievement level. The conclusions obtained were the documentary film of traditional game of “Goak Maling Taluh” was \"very good\" and could be used as a preservation media and promotion of traditional games of “Goak Maling Taluh” in the form of digital documentation. 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引用次数: 0

摘要

这项研究的目的是(1)导致传统纪录片《小偷抓贼》的发展。(2)了解传统纪录片“小偷抓小偷”的结果,学生和小学教师的反应。使用的研究类型是研究和开发cyclic策略模型。Cyclic策略是一种方法,有时需要在下一步继续之前重复一个阶段。至于Cyclic的阶段——阶段有个会是简史,第一阶段,第二阶段,评估1,3,2,第四阶段评估阶段和成果。研究表明,传统的游戏纪录片《小偷抓小偷》的标准是“优秀的”。测试内容和专家的结果完全是媒体专家“合适的”了。而从观众的反应测试已经被分散到30人获得受访者平均百分比结果就是91,93%水平和成就“非常好”。得到的结论就是纪录片传统游戏“Goak小偷Taluh”已经“非常好”,可以用作媒体资源保护者和推广传统游戏“Goak小偷Taluh数字纪录片的形式。关键字:纪录片、小偷、自行车策略。这个研究的目的(1)produces development in the form of Documentary传统游戏Goak小偷Taluh》。(2)发现《响应来自学生和初级学校师范toward决赛Traditinal游戏的论点Documentary Goak小偷Taluh”电影。型的研究,以至于过去是research and development设计cyclic个会。Cyclic个会是一个方法,以至于有时必须重复之前continuing更远》阶段。《Cyclic阶段个会include三角裤,第一阶段,第二阶段,第三阶段,调查员调查员1 2,舞台4和成果。研究论点》节目的传统游戏的电影《documentary of Goak小偷Taluh”认为是“非常好”。The results获得来自《专家媒体内容专家测试和测试都“appropriate。Meanwhile,从观众的反应测试,以至于已经按30 respondents,迎平均percentage是91 . 93% with a级成就奖“非常好”。《conclusions获得传统游戏的电影是《documentary of Goak小偷Taluh”是“很好”和可以成为过去美国保护的景观和传统游戏媒体的《Goak Taluh in The form of digital documentation”小偷。安装:Documentary电影、Goak小偷Taluh Cyclic个会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Film Dokumenter Permainan Tradisional “Goak Maling Taluh”
Penelitian ini bertujuan untuk (1) menghasilkan pengembangan berupa Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. (2) mengetahui respon siswa dan guru Sekolah Dasar terhdap hasil akhir Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. Jenis penelitian yang digunakan adalah penelitian dan pengembangan model cyclic strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Goak Maling Taluh” dalam kriteria “sangat baik”. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah “sesuai”. Sedangkan dari uji respon penonton yang telah disebar ke 30 orang responden didapatkan hasil rata-rata presentase yaitu 91,93% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Goak Maling Taluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Goak Maling Taluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Goak Maling Taluh, Cyclic Strategy.                This research purpose to (1) produces development in the form of Traditional Game Documentary Film “Goak Maling Taluh”. (2) Find out the response from student and Primary School teachers toward the final result of Traditinal Game Documentary Film “Goak Maling Taluh”. Type of research that used is research and development design cyclic strategy. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of “Goak Maling Taluh” is considered "very good". The results obtained from the content expert tests and the media expert tests are all "appropriate". Meanwhile, from the audience response test that has been distributed to 30 respondents, the average percentage is 91.93% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of “Goak Maling Taluh” was "very good" and could be used as a preservation media and promotion of traditional games of “Goak Maling Taluh” in the form of digital documentation. Keywords: Documentary Film, Goak Maling Taluh, Cyclic Strategy.
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