在没有摄像头和运动传感器的情况下,用于识别桌面周围用户的定向笔手势

K. A. Mohamed, S. Haag, Julia Peltason, Frank Dal-Ri, T. Ottmann
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引用次数: 6

摘要

我们从笔式手势技术的工作中提出了一个有效的推论,最初是为传统的数字屏幕环境设计的,当扩展到桌面显示领域时,它会产生重大影响。通过将笔手势认知的角度和速度类型的“痕迹特征”结合到当前的经典线性分类器中,我们能够更加强调手势的“视觉表现”的相似性,而是准确地确定手势是从桌子的哪个角被设想出来的。换句话说,我们可以在任何特定时间找出桌子周围的四个用户中的哪一个正在与桌面显示器交互,并且无需额外的传感设备即可完成此操作。我们通过讨论我们在桌面版“手动”大富翁棋盘游戏中对“迷失方向”的笔手势的处理来说明这一开端。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Disoriented pen-gestures for identifying users around the tabletop without cameras and motion sensors
We present an effective corollary from our works in pen gesture technologies, originally intended for conventional digital screen environments, that gives significant influence when expanded into the domain of tabletop displays. By virtue of incorporating angular and velocity type "trace features" for pen gesture cognition into current classical linear classifiers, we are able to place a greater emphasis not on the similarity of the "visual representation" of the gestures, but rather, on determining exactly from which corners of the table the gestures were conceived. In other words, we can find out which one of the four users around the table is interfacing with the tabletop display at any particular time, and do this without the need for additional sensing paraphernalia. We illustrate this inception by discussing our treatment of "disoriented" pen gestures with our version of a 'manual' Monopoly board game for the tabletop.
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