女孩们沉浸在机器人学习中

Beryl Hoffman, Florence R. Sullivan, D. Black, Jacob Bashista, R. Gary, Isabel Castellanos, M. Moriarty, Elisabeth Fein, Özkan Yildiz, Ali Söken, Andrew Pasquale
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引用次数: 0

摘要

女孩们沉浸在机器人学习中,让中学拉丁女孩学习计算机科学和联合机器人技术,以身临其境的方式帮助波多黎各社区从飓风中恢复过来。我们正在开发GaleForce,这是一款Unity虚拟机器人游戏,学生可以在其中学习使用基于块的编程语言编写虚拟机器人和无人机代码,并从一个为期一周的研讨会中收集数据,该研讨会由9人组成,主要是拉丁裔,4年级和5年级学生。学生对前后调查的兴趣增加了13%至50%,对前后评估内容的得分增加了11%至39%。初步的后端学习分析结果表明,学生们一直使用圣胡安的3D虚拟世界作为他们编程的参考点,并编写了专注于方向和距离的程序,但没有使用更高级的循环、条件和黑盒块。这些结果支持一种发展性的编程教学方法,首先关注程序构建的具体参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Girls Immersed in Robotics Learning
Girls Immersed in Robotics Learning engages middle school Latina girls in computer science and co-robotics with an immersive narrative of helping a Puerto Rico community recover from a hurricane. We are developing GaleForce, a Unity virtual robotics game where students can learn to code virtual robots and drones using a block-based programming language, and have collected data from a week-long workshop with a group of 9, mostly Latinx, 4th and 5th graders. Students showed gains from 13% - 50% in interest in pre/post surveys, and gains in scores ranging from 11% to 39% on content in pre/post assessments. Preliminary backend learning analytics results indicate that the students consistently used the 3D virtual world of San Juan as their point of reference for programming and wrote programs that focused on direction and distance, but did not use more advanced loops, conditionals and black boxed blocks. These results support a developmental approach to teaching programming, focusing first on concrete referents for program construction.
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