{"title":"超越“宇宙洗衣店”:blender的开源工作室管道","authors":"Ton Roosendaal, Francesco Siddi","doi":"10.1145/3084363.3085159","DOIUrl":null,"url":null,"abstract":"For \"Cosmos Laundromat\" - CAF 2016 Jury Award winner - the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open source creation pipeline. The team released several other shorts since then, including a 360-degrees VR experience and a pitch for the feature animation film \"Agent 327\". Developing and sharing open source technologies is a great challenge, and leads to great benefits for the small and medium animation studios.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Beyond \\\"cosmos laundromat\\\": blender's open source studio pipeline\",\"authors\":\"Ton Roosendaal, Francesco Siddi\",\"doi\":\"10.1145/3084363.3085159\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For \\\"Cosmos Laundromat\\\" - CAF 2016 Jury Award winner - the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open source creation pipeline. The team released several other shorts since then, including a 360-degrees VR experience and a pitch for the feature animation film \\\"Agent 327\\\". Developing and sharing open source technologies is a great challenge, and leads to great benefits for the small and medium animation studios.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"74 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085159\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Beyond "cosmos laundromat": blender's open source studio pipeline
For "Cosmos Laundromat" - CAF 2016 Jury Award winner - the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open source creation pipeline. The team released several other shorts since then, including a 360-degrees VR experience and a pitch for the feature animation film "Agent 327". Developing and sharing open source technologies is a great challenge, and leads to great benefits for the small and medium animation studios.