通用设计体验式学习研究

Shu-Mei Chang
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引用次数: 0

摘要

通用设计的主要目标是照顾弱势群体,考虑普通人的使用和需求,以实现全民设计。通用设计课程通常侧重于体验不同的弱势群体。在学习过程中,由于经验领导的不同,会发现不同的问题。这将进一步影响设计成果和学习效果。本研究包括两类通用设计体验式学习的领导者。一种是学生设计的体验,另一种是专家主导的体验。通过10个体验课程和问卷调查,发现不同领导者之间的差异。结果表明,专家主导体验的满意度高于学生设计体验,但差异不大。通过这两种体验式学习的学习者可以更深入地了解弱势群体,从而激励人们改善生活。在学习过程中,体验式活动是学生学习如何理解弱势群体,进行通用设计的最好方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Study on Experiential Learning of Universal Design
The main objective of Universal Design is to take care of the disadvantaged groups and take the usage and needs of ordinary people into account in order to achieve the nationwide design. Universal Design courses usually focus on experiencing different disadvantaged groups. In the learning process, due to the different experiential leaders, different problems would be found. This would further affect the design achievements and learning effects. This study included two types of leaders in experiential learning of Universal Design. One was the experience designed by students and another one is the experience led by experts. Through the 10 experiential courses and questionnaire survey, the difference between the different leaders would be found. The result showed that the satisfaction of expert-led experience has been higher than that designed by students, but the difference is not much. Learners from both experiential learnings could have a deeper understanding of disadvantaged groups, for which this would inspire people to improve their lives. In the learning process, experiential activities were the best way for students learning how to understand the disadvantaged and carry out universal design.
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