{"title":"泰国儿童早期电子学习游戏研究","authors":"Veeraporn Siddoo, Dainah Binla, Kanokwan Jaineawnaekuson, Orapan Yommana","doi":"10.1109/ICT-ISPC.2016.7519228","DOIUrl":null,"url":null,"abstract":"E-learning games have become a potentially beneficial choice in educational teaching. The learner could use this kind of technology to clearly understand an academic context, particularly for children who focus on activities more than lessons. Learning through games helps children gain knowledge and have fun. This research aims to study the appropriate characteristics of e-learning games for early childhood. Lecturers and students of an early childhood education major from a faculty of education were interviewed. The data collected were analyzed using qualitative content analysis. The findings provided a picture of appropriate e-learning games for early childhood. Moreover, we presented the design and developed an alternative e-learning game prototype. This research was based on a case study. In the future, we suggest gathering information from more early childhood education experts in order to extend the prototype with additional metaphors.","PeriodicalId":359355,"journal":{"name":"2016 Fifth ICT International Student Project Conference (ICT-ISPC)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A study of early childhood e-learning games for Thai children\",\"authors\":\"Veeraporn Siddoo, Dainah Binla, Kanokwan Jaineawnaekuson, Orapan Yommana\",\"doi\":\"10.1109/ICT-ISPC.2016.7519228\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-learning games have become a potentially beneficial choice in educational teaching. The learner could use this kind of technology to clearly understand an academic context, particularly for children who focus on activities more than lessons. Learning through games helps children gain knowledge and have fun. This research aims to study the appropriate characteristics of e-learning games for early childhood. Lecturers and students of an early childhood education major from a faculty of education were interviewed. The data collected were analyzed using qualitative content analysis. The findings provided a picture of appropriate e-learning games for early childhood. Moreover, we presented the design and developed an alternative e-learning game prototype. This research was based on a case study. In the future, we suggest gathering information from more early childhood education experts in order to extend the prototype with additional metaphors.\",\"PeriodicalId\":359355,\"journal\":{\"name\":\"2016 Fifth ICT International Student Project Conference (ICT-ISPC)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Fifth ICT International Student Project Conference (ICT-ISPC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICT-ISPC.2016.7519228\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Fifth ICT International Student Project Conference (ICT-ISPC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICT-ISPC.2016.7519228","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A study of early childhood e-learning games for Thai children
E-learning games have become a potentially beneficial choice in educational teaching. The learner could use this kind of technology to clearly understand an academic context, particularly for children who focus on activities more than lessons. Learning through games helps children gain knowledge and have fun. This research aims to study the appropriate characteristics of e-learning games for early childhood. Lecturers and students of an early childhood education major from a faculty of education were interviewed. The data collected were analyzed using qualitative content analysis. The findings provided a picture of appropriate e-learning games for early childhood. Moreover, we presented the design and developed an alternative e-learning game prototype. This research was based on a case study. In the future, we suggest gathering information from more early childhood education experts in order to extend the prototype with additional metaphors.