泰国儿童早期电子学习游戏研究

Veeraporn Siddoo, Dainah Binla, Kanokwan Jaineawnaekuson, Orapan Yommana
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引用次数: 5

摘要

电子学习游戏已经成为教育教学中一种潜在的有益选择。学习者可以使用这种技术来清楚地理解学术背景,特别是对于那些更关注活动而不是课程的孩子。通过游戏学习可以帮助孩子获得知识和乐趣。本研究旨在探讨幼儿电子学习游戏的适宜性特征。对某教育学院幼儿教育专业的教师和学生进行了访谈。收集的资料采用定性内容分析法进行分析。研究结果为幼儿提供了合适的电子学习游戏。此外,我们提出了设计并开发了一个替代的电子学习游戏原型。这项研究是基于一个案例研究。在未来,我们建议从更多的幼儿教育专家那里收集信息,以便用更多的隐喻来扩展原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A study of early childhood e-learning games for Thai children
E-learning games have become a potentially beneficial choice in educational teaching. The learner could use this kind of technology to clearly understand an academic context, particularly for children who focus on activities more than lessons. Learning through games helps children gain knowledge and have fun. This research aims to study the appropriate characteristics of e-learning games for early childhood. Lecturers and students of an early childhood education major from a faculty of education were interviewed. The data collected were analyzed using qualitative content analysis. The findings provided a picture of appropriate e-learning games for early childhood. Moreover, we presented the design and developed an alternative e-learning game prototype. This research was based on a case study. In the future, we suggest gathering information from more early childhood education experts in order to extend the prototype with additional metaphors.
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