{"title":"互动阅读平台支持下的游戏化教学应用","authors":"Yabin Yu, Zenghui Huo","doi":"10.1145/3568739.3568754","DOIUrl":null,"url":null,"abstract":"With the development of computer technology, the classroom of higher education is increasingly dependent on the support of internet and big data. Computer technology plays an important supporting role in the growing teaching methods of gamification. After analyzing the characteristics of business case teaching and the shortcomings of traditional teaching methods, this paper discusses the necessity and feasibility of gamification teaching supported by technology platform in business case teaching practice. In addition, the application of gamified teaching in business cases based on interactive reading platform is introduced in detail from the aspects of teaching technology platform selection, gamified teaching scene design and gamified teaching implementation process. As a result, with the help of computer technology, the teaching efficiency of business case study has been effectively improved.","PeriodicalId":200698,"journal":{"name":"Proceedings of the 6th International Conference on Digital Technology in Education","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Application of Gamification Teaching Supported by Interactive Reading Platform\",\"authors\":\"Yabin Yu, Zenghui Huo\",\"doi\":\"10.1145/3568739.3568754\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the development of computer technology, the classroom of higher education is increasingly dependent on the support of internet and big data. Computer technology plays an important supporting role in the growing teaching methods of gamification. After analyzing the characteristics of business case teaching and the shortcomings of traditional teaching methods, this paper discusses the necessity and feasibility of gamification teaching supported by technology platform in business case teaching practice. In addition, the application of gamified teaching in business cases based on interactive reading platform is introduced in detail from the aspects of teaching technology platform selection, gamified teaching scene design and gamified teaching implementation process. As a result, with the help of computer technology, the teaching efficiency of business case study has been effectively improved.\",\"PeriodicalId\":200698,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Digital Technology in Education\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Digital Technology in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3568739.3568754\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Digital Technology in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3568739.3568754","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Application of Gamification Teaching Supported by Interactive Reading Platform
With the development of computer technology, the classroom of higher education is increasingly dependent on the support of internet and big data. Computer technology plays an important supporting role in the growing teaching methods of gamification. After analyzing the characteristics of business case teaching and the shortcomings of traditional teaching methods, this paper discusses the necessity and feasibility of gamification teaching supported by technology platform in business case teaching practice. In addition, the application of gamified teaching in business cases based on interactive reading platform is introduced in detail from the aspects of teaching technology platform selection, gamified teaching scene design and gamified teaching implementation process. As a result, with the help of computer technology, the teaching efficiency of business case study has been effectively improved.