虚拟环境中实时人群的群体行为模型

Yugang Liu, Leiting Chen
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引用次数: 3

摘要

提出了一种虚拟环境下的实时拥挤模型。在我们的模型中,我们实时模拟大量人群的群体行为。考虑到计算速度的限制,采用分层管理模型,利用动态势场构造虚拟环境中的运动区域。改进后的领导-追随者结构产生了较为现实的群体行为。将全局规划与局部避碰结合在一个优化框架中,解决了大人群运动中无法有效避碰的问题。试验结果表明,在主流微机上,每个个体的平滑运动都可以以交互速率进行模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Group Behavior Model of Real-time Crowds in Virtual Environments
We present a real-time crowded model in virtual environments. In our model, we simulate the group behavior of huge crowds in real-time. Considering the limitation of computing speed, we adopt a hierarchical management model and construct the movement area in virtual environment by a dynamical potential field. The improved leader-follower structure yields realistic group behavior comparatively. Combination of global planning and local collision avoidance in a optimize framework solves the problems in motion of large crowds without effective collision avoidance. The test results illuminates that the smooth motion of every individual can be simulated on interactive rate in a mainstream microcomputer.
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