使用纹理平面的基于图像的模型重建

Bin Sheng, E. Wu
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引用次数: 0

摘要

在本文中,我们提出了一种基于图像的模型的表示方法,即从一系列深度图像中重建纹理平面和表面几何形状。每个纹理平面是一个纹理和部分透明的平面,输入图像的纹理使用投影纹理映射到其中。也就是说,从输入视点看,一组纹理平面或广告牌看起来就像输入。该过程包括两个基本步骤,不断重复,直到输入数据耗尽为止。在我们的方法中,这些步骤是输入场景的空间采样和搜索拟合平面。在第一步中,使用光流测量对输入场景中物体的几何形状进行采样。然后,我们找到一组平面来拟合在第一步中得到的近似采样几何。在这种混合重建中,纹理映射可以充分利用图形的加速功能,对不同视点的重合光线进行确定性识别,从而实现高质量的渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image-Based Model Reconstruction Using Textured Planes
In this paper, we propose a representation of image- based models by textured planes augmented to surface geometry reconstructed from a sequence of depth images. Each textured plane is a textured and partially transparent plane into which the texture from the input images is mapped using projective texturing. That is, a set of textured planes, or billboards, that look like the input when seen from the input viewpoints. The process comprises two fundamental steps, repeated until the input data has been exhausted. These steps in our method, are spatial sampling of the input scene and search for fitting planes. In the first step, the geometry of the objects in the input scene is sampled using measures of optic flow. Then, we find a set of planes that fit the approximate sampled geometry obtained in the first step. Under this hybrid reconstruction, texture mapping can be employed to deterministic ally identify coincident rays from different view points and thus achieve high quality rendering, with taking full advantages of the acceleration utility of graphics.
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