三维人体运动的短期中介

Fabio Neves Rocha, Valdinei Freire, K. V. Delgado
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引用次数: 0

摘要

在不使用动作捕捉技术的情况下创建计算机生成的人体动画是一项繁琐且耗时的活动。虽然有一些关于使用数据驱动方法的动画合成的出版物,但没有多少出版物致力于中间的任务,其中包括在帧之间生成过渡运动。LSTM的改进版本,称为循环过渡网络(RTN),解决了基于10个初始帧和2个最终帧的步行运动的中间任务。在这项工作中,我们对短期的中间任务感兴趣,我们需要使用最少的帧来生成短期转换的缺失帧。我们也对各种各样的动作感兴趣,比如武术和印度舞蹈。因此,我们将递归过渡网络(RTN)调整为只需要前两帧和最后两帧,称为ARTN,并提出一种将ARTN与线性插值相结合的简单后处理方法,称为ARTN+。结果表明,在武术和印度舞蹈数据集中,ARTN+的平均误差小于每种方法(RTN和插值)分别的平均误差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Short-term Inbetweening of 3D Human Motions
Creating computer generated human animations without the use of motion capture technology is a tedious and time consuming activity. Although there are several publications regarding animation synthesis using data driven methods, not many are dedicated towards the task of inbetweening, which consists of generating transition movements between frames. A modified version of LSTM, called Recurrent Transition Network (RTN), solves the inbetweening task for walking motion based on ten initial frames and two final frames. In this work, we are interested on the short-term inbetweening task, where we need to use the least amount of frames to generate the missing frames for short-term transitions. We are also interested on different kinds of movements, such as martial arts and Indian dance. Thus, we adapt the Recurrent Transition Network (RTN) to require only the two firts frames and the last one, called ARTN, and propose a simple post processing method combining ARTN with linear interpolation, called ARTN+. The results show that the average error of ARTN+ is less than the average error of each method (RTN and interpolation) separately in the martial arts and Indian dance dataset.
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