{"title":"游戏设计的集成框架","authors":"R. Mora-Zamora, Esteban Brenes-Villalobos","doi":"10.1145/3358961.3358984","DOIUrl":null,"url":null,"abstract":"Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"1 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Integrated framework for game design\",\"authors\":\"R. Mora-Zamora, Esteban Brenes-Villalobos\",\"doi\":\"10.1145/3358961.3358984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.\",\"PeriodicalId\":358717,\"journal\":{\"name\":\"Proceedings of the IX Latin American Conference on Human Computer Interaction\",\"volume\":\"1 2\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the IX Latin American Conference on Human Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3358961.3358984\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the IX Latin American Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3358961.3358984","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.