游戏设计的集成框架

R. Mora-Zamora, Esteban Brenes-Villalobos
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引用次数: 3

摘要

自90年代中期以来,人们一直在努力定义游戏设计的正式语言。2004年发布的MDA框架迅速成为最常用的指南,主要用于学术环境。本文给出了机制的定义,但并未详细说明设计机制的步骤。这项工作旨在补充MDA以及此后发布的其他正式工具,为游戏设计师提供如何从头开始设计电子游戏的清晰逐步指南。在这项研究中出现了两种新工具,即机制设计的5部分模型和难度平衡的风险/奖励模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrated framework for game design
Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.
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