基于webgl的3D虚拟家庭漫游,通过无缝连接视频和全景

Lin-wei Tao, Yigang Wang
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引用次数: 0

摘要

在虚拟3d网站中,传统的3d实时渲染虚拟漫游难以达到逼真的渲染效果。而普通全景漫游在切换场景中存在视觉断开的问题。为了解决这些问题,本文提出了一种基于webgl的虚拟漫游方法,实现视频与全景的无缝连接。首先将视频初始位置的纹理坐标转换为角度值,并根据场景中的实际点击位置计算转弯度,然后将摄像机视图漫游到视频初始位置。其次,显示内容切换到视频播放器流畅。在视频播放过程中,摄像机视图旋转到视频的结束位置。最后,在视频结束后,内容切换回全景图,我们确保视频结束帧与当前视角视图匹配。实验表明,该方法具有流畅性和较强的真实感。最好能满足虚拟家庭漫游的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A WebGL-based 3D virtual home roaming by seamlessly connecting videos to panoramas
In virtual 3d websites, the traditional 3D real-time rendering virtual roaming is difficult to achieve a realistic rendering effect. While ordinary panoramic roaming has the problem of visual disconnection on switching scene. To solve these problems, this paper proposes a WebGL-based virtual roaming method which can seamlessly connect video to panoramic view. Firstly, we convert the video initial position's texture coordinates to angle values, and compute turning degree according to the actual click position in the scene, and then, camera view roams to video's initial position. Secondly, the display content switches to the video player smoothly. During the video is playing, the camera view rotates to the video's end position. Finally, the content switches back to the panoramas after the video is over, and we make sure that the end video frame matches with the current perspective view. Experiments show that this method has fluency and a strong sense of reality. It's better to meet the requirements of virtual home roaming.
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