改进的深度图像渲染算法

M. Sjostrom, Peter Hardling, L. Karlsson, R. Olsson
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引用次数: 6

摘要

本文分析了一种基于分层深度图像的渲染算法,该算法基于透视三维变形可能出现的错误。结果是改进了算法,可以可靠地处理包含多层前景对象的场景的深度。解决了不同类型孔洞的填充问题,使结果具有更好的视觉质量。分析将该算法的结果与潜在错误类型的参考算法进行了比较,并通过可视化示例展示了改进的结果。不同的客观指标给出模糊的结果,这可能是由于参考算法减少了结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved depth-image-based rendering algorithm
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors occurring with perspective 3D warping. The outcome is improvements to the algorithm that treats depth reliably for scenes containing several levels of foreground objects. The filling of holes of different kinds is addressed so that results have better visual quality. The analysis compares the results of the algorithm with a reference algorithm for the potential error types, and visual examples exhibit the consequences of the improvements. Different objective metrics give ambiguous results, which may be explained by the reduction of structure caused by the reference algorithm.
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