Dominik P. Käser, Evan Parker, A. Glazier, Mike Podwal, Matthew Seegmiller, Chun-Po Wang, Per Karlsson, N. Ashkenazi, Joanna Kim, Andre Le, Matthias Bühlmann, Joshua Moshier
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引用次数: 26
摘要
虚拟现实的一个伟大承诺是,它可以让人们参观世界上他们可能无法访问的地方。自从最近虚拟现实复兴以来,内容创作者们为了实现这一承诺,使用了360度相机和摄影测量等各种技术。在谷歌,我们花了10多年的时间来捕捉世界的每一个角落,作为谷歌地球项目的一部分。结果是一个包含数万亿个三角形的丰富3D网格[Kontkanen和Parker 2014],因此注定是VR内容的良好数据源。在[Kaeser and Buehlmann 2016]中,我们讨论了将Google Earth引入虚拟现实的一些早期实验,但没有专注于开发产品。在这些实验之后,我们进行了大量的工作,创造了一个全面的产品,谷歌地球VR,我们最终在2016年11月向全世界发布。谷歌地球VR很快成为市场上使用最活跃的VR应用之一,并获得了多个奖项。这次演讲讨论了Google Earth VR项目从早期原型到最终发布阶段的历程。
One of the great promises of virtual reality is that it can allow people to visit places in the world that they might otherwise be unable to. Since the recent renaissance of virtual reality, content creators have exercised various techniques such as 360-degree cameras and photogrammetry to make this promise come true. At Google, we spent more than 10 years capturing every part of the world as part of the Google Earth project. The result is a rich 3D mesh that contains trillions of triangles [Kontkanen and Parker 2014] and as such is predestined to be a good data source for VR content. In [Kaeser and Buehlmann 2016] we discussed some of our early experiments with bringing Google Earth to virtual reality, but without a focus on developing a product. Following these experiments, we worked extensively to create a well-rounded product, Google Earth VR, which we eventually launched to the world in November 2016. Google Earth VR quickly became one of the most actively used VR applications in the market and has won several awards since. This talk discusses the journey of the Google Earth VR project from its early prototypes to its final launched stage.