对Tactons有效性的首次调查

Lorna M. Brown, S. Brewster, H. Purchase
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引用次数: 264

摘要

本文报道了两个与触觉图标设计有关的实验。第一个实验研究了振动触觉“粗糙度”的感知(使用调幅正弦产生),结果表明粗糙度可以作为构造tacton的参数。第二个实验是对tacton的第一次全面评估,并使用在第一个实验中确定的三个粗糙度值,以及三种节奏来创建一组tacton。实验结果表明,Tactons可以成为用户界面中信息交流的成功手段,总体识别率为71%,节奏识别率为93%,粗糙度识别率为80%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A first investigation into the effectiveness of Tactons
This paper reports two experiments relating to the design of Tactons (or tactile icons). The first experiment investigated perception of vibro-tactile "roughness" (created using amplitude modulated sinusoids), and the results indicated that roughness could be used as a parameter for constructing Tactons. The second experiment is the first full evaluation of Tactons, and uses three values of roughness identified in the first experiment, along with three rhythms to create a set of Tactons. The results of this experiment showed that Tactons could be a successful means of communicating information in user interfaces, with an overall recognition rate of 71%, and recognition rates of 93% for rhythm and 80% for roughness.
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